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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -2060,7 +2060,7 @@ void Pet::InitPetCreateSpells()
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bool Pet::resetTalents()
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{
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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if (!owner || !owner->IsPlayer())
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return false;
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if (!sScriptMgr->CanResetTalents(this))
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@@ -2228,7 +2228,7 @@ void Pet::InitTalentForLevel()
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uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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if (!owner || !owner->IsPlayer())
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return;
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// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
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@@ -2368,7 +2368,7 @@ void Pet::LearnPetPassives()
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void Pet::CastPetAuras(bool current)
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{
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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if (!owner || !owner->IsPlayer())
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return;
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if (!IsPermanentPetFor(owner->ToPlayer()))
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@@ -2397,7 +2397,7 @@ void Pet::learnSpellHighRank(uint32 spellid)
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void Pet::SynchronizeLevelWithOwner()
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{
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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if (!owner || !owner->IsPlayer())
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return;
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switch (getPetType())
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