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fix(Core/DungeonFinder): Premade groups should be treated as normal groups. (#8520)
Fixes #8339
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@@ -208,7 +208,7 @@ public:
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// properties accessories
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bool IsFull() const;
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bool isLFGGroup() const;
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bool isLFGGroup(bool restricted = false) const;
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bool isRaidGroup() const;
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bool isBFGroup() const;
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bool isBGGroup() const;
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@@ -242,7 +242,7 @@ public:
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uint8 GetMemberGroup(ObjectGuid guid) const;
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void ConvertToLFG();
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void ConvertToLFG(bool restricted = true);
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void ConvertToRaid();
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void SetBattlegroundGroup(Battleground* bg);
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