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fix(Core/Spells): Beacon of Light should not cause combat. (#7321)
* fix(Core/Spells): Beacon of Light should not cause combat. Fixed #7276
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@@ -2667,8 +2667,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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}
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}
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if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() && effectUnit->IsInCombat())
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if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() &&
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effectUnit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
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{
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m_caster->SetInCombatWith(effectUnit);
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}
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// Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
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if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && effectUnit->GetTypeId() != TYPEID_PLAYER)
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@@ -7271,6 +7271,12 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->Speed = 0.0f;
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});
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// 53651 Light's Beacon
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ApplySpellFix({ 53651 }, [](SpellEntry* spellInfo)
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{
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spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
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});
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for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
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{
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SpellEntry* spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
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