mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 17:13:47 +00:00
feat(Core/Account): Add account flags support (#22533)
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@@ -16,6 +16,7 @@
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*/
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#include "AccountMgr.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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@@ -298,6 +299,39 @@ namespace AccountMgr
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return false;
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}
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bool HasAccountFlag(uint32 accountId, uint32 flag)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_FLAG);
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stmt->SetData(0, accountId);
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if (PreparedQueryResult result = LoginDatabase.Query(stmt))
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{
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uint32 flags = (*result)[0].Get<uint32>();
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return (flags & flag) != 0;
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}
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return false;
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}
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void UpdateAccountFlag(uint32 accountId, uint32 flag, bool remove /*= false*/)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(
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remove ? LOGIN_UPD_REMOVE_ACCOUNT_FLAG : LOGIN_UPD_ADD_ACCOUNT_FLAG
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);
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stmt->SetData(0, flag);
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stmt->SetData(1, accountId);
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LoginDatabase.Execute(stmt);
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}
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void ValidateAccountFlags(uint32 accountId, uint32 flags, uint32 security)
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{
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bool hasGMFlag = (flags & ACCOUNT_FLAG_GM) != 0;
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if (IsGMAccount(security) && !hasGMFlag)
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UpdateAccountFlag(accountId, ACCOUNT_FLAG_GM);
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else if (hasGMFlag && !IsGMAccount(security))
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UpdateAccountFlag(accountId, ACCOUNT_FLAG_GM, true);
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}
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uint32 GetCharactersCount(uint32 accountId)
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{
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// check character count
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@@ -313,6 +347,11 @@ namespace AccountMgr
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return gmlevel == SEC_PLAYER;
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}
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bool IsGMAccount(uint32 gmlevel)
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{
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return gmlevel >= SEC_GAMEMASTER;
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}
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bool IsAdminAccount(uint32 gmlevel)
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{
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return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
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@@ -19,6 +19,7 @@
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#define _ACCMGR_H
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#include "Define.h"
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#include "Common.h"
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#include <string>
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enum AccountOpResult
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@@ -52,8 +53,13 @@ namespace AccountMgr
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uint32 GetCharactersCount(uint32 accountId);
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bool IsPlayerAccount(uint32 gmlevel);
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bool IsGMAccount(uint32 gmlevel);
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bool IsAdminAccount(uint32 gmlevel);
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bool IsConsoleAccount(uint32 gmlevel);
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bool HasAccountFlag(uint32 accountId, uint32 flag);
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void UpdateAccountFlag(uint32 accountId, uint32 flag, bool remove = false);
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void ValidateAccountFlags(uint32 accountId, uint32 flags, uint32 security);
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};
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#endif
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@@ -352,6 +352,7 @@ struct AccountInfo
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bool IsLockedToIP;
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std::string LockCountry;
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uint8 Expansion;
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uint32 Flags;
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int64 MuteTime;
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LocaleConstant Locale;
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uint32 Recruiter;
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@@ -363,9 +364,9 @@ struct AccountInfo
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explicit AccountInfo(Field* fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, a.totaltime, aa.gmLevel,
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// 12 13
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.Flags a.mutetime, a.locale, a.recruiter, a.os, a.totaltime, aa.gmLevel,
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// 13 14
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// ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
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// FROM account a
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// LEFT JOIN account_access aa ON a.id = aa.AccountID AND aa.RealmID IN (-1, ?)
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@@ -378,14 +379,15 @@ struct AccountInfo
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IsLockedToIP = fields[3].Get<bool>();
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LockCountry = fields[4].Get<std::string>();
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Expansion = fields[5].Get<uint8>();
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MuteTime = fields[6].Get<int64>();
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Locale = LocaleConstant(fields[7].Get<uint8>());
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Recruiter = fields[8].Get<uint32>();
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OS = fields[9].Get<std::string>();
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TotalTime = fields[10].Get<uint32>();
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Security = AccountTypes(fields[11].Get<uint8>());
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IsBanned = fields[12].Get<uint64>() != 0;
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IsRectuiter = fields[13].Get<uint32>() != 0;
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Flags = fields[6].Get<uint32>();
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MuteTime = fields[7].Get<int64>();
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Locale = LocaleConstant(fields[8].Get<uint8>());
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Recruiter = fields[9].Get<uint32>();
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OS = fields[10].Get<std::string>();
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TotalTime = fields[11].Get<uint32>();
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Security = AccountTypes(fields[12].Get<uint8>());
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IsBanned = fields[13].Get<uint64>() != 0;
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IsRectuiter = fields[14].Get<uint32>() != 0;
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (Expansion > world_expansion)
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@@ -696,6 +698,8 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
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LoginDatabase.Execute(stmt);
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AccountMgr::ValidateAccountFlags(account.Id, account.Flags, account.Security);
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// At this point, we can safely hook a successful login
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sScriptMgr->OnAccountLogin(account.Id);
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