From 1e52f715d09ca1877f32d4412d0b1d51cd01aeac Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Mon, 1 Apr 2024 20:56:55 +0200 Subject: [PATCH] fix(Scripts/TheEye): fix targetting logic in Void Reaver (#18646) * initial this works way better * prettier --- src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp index 19c7feb76..a1d94f89f 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp @@ -95,7 +95,7 @@ struct boss_void_reaver : public BossAI context.Repeat(12100ms, 15800ms); }).Schedule(3450ms, GROUP_ARCANE_ORB, [this](TaskContext context) { - if (!DoCastRandomTarget(SPELL_ARCANE_ORB, 0, -18.0f)) + if (DoCastRandomTarget(SPELL_ARCANE_ORB, 0, -20.0f) != SPELL_CAST_OK) { DoCastRandomTarget(SPELL_ARCANE_ORB, 0, 18.0f); }