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feat(Core): Implement SP Bonus Coefficients from DBC (#12562)
* cherry-pick commit (1826437c09)
* Co-authored by: ariel- <ariel-@users.noreply.github.com>
* feat(Core): Implement SP Bonus Coefficients from DBC
* Several coefficient corrections
* Fix spell_dru_lifebloom
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@@ -644,7 +644,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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if (damage < 0)
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damage = 0;
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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}
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@@ -1356,7 +1356,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
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return;
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// add spell damage bonus
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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@@ -1463,7 +1463,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
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m_damage += newDamage;
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}
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void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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void Spell::EffectHeal(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1550,12 +1550,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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// Death Pact - return pct of max health to caster
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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else if (m_spellInfo->Id != 33778) // not lifebloom
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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@@ -1574,7 +1574,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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}
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}
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void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealPct(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1586,13 +1586,13 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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if (!m_originalCaster)
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return;
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL, effIndex);
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heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
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m_damage -= heal;
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}
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void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealMechanical(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1604,12 +1604,12 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
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if (!m_originalCaster)
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return;
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL, effIndex);
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m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
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}
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void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealthLeech(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
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return;
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@@ -1617,7 +1617,7 @@ void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
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if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
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return;
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
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