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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core): Implement SP Bonus Coefficients from DBC (#12562)
* cherry-pick commit (1826437c09)
* Co-authored by: ariel- <ariel-@users.noreply.github.com>
* feat(Core): Implement SP Bonus Coefficients from DBC
* Several coefficient corrections
* Fix spell_dru_lifebloom
This commit is contained in:
@@ -551,11 +551,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
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case SPELL_AURA_PERIODIC_LEECH:
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// xinef: save caster depending auras, always pass 1 as stack amount, effect will be multiplicated at the end of the function by correct value!
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
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amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
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break;
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case SPELL_AURA_PERIODIC_HEAL:
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetPctMods(), 1);
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amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), GetPctMods(), 1);
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break;
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case SPELL_AURA_DAMAGE_SHIELD:
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if (GetBase()->GetType() == UNIT_AURA_TYPE)
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@@ -6304,7 +6304,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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{
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// xinef: leave only target depending bonuses, rest is handled in calculate amount
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE && caster)
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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// Calculate armor mitigation
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@@ -6413,7 +6413,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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bool crit = false;
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@@ -6483,7 +6483,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
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uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, 0.0f, GetBase()->GetStackAmount()));
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uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount()));
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heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
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HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
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@@ -6604,7 +6604,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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}
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if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
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damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
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damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
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}
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@@ -6898,7 +6898,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
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}
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SpellNonMeleeDamage damageInfo(target, triggerTarget, GetSpellInfo(), GetSpellInfo()->SchoolMask);
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uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE);
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uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex());
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damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
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target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
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Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
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@@ -2845,7 +2845,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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if (m_caster->IsAlive())
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{
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healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
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healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
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healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
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HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
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@@ -644,7 +644,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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if (damage < 0)
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damage = 0;
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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}
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@@ -1356,7 +1356,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
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return;
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// add spell damage bonus
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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@@ -1463,7 +1463,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
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m_damage += newDamage;
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}
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void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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void Spell::EffectHeal(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1550,12 +1550,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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// Death Pact - return pct of max health to caster
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else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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else if (m_spellInfo->Id != 33778) // not lifebloom
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{
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
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addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
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addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
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}
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@@ -1574,7 +1574,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
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}
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}
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void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealPct(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1586,13 +1586,13 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
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if (!m_originalCaster)
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return;
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL, effIndex);
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heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
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m_damage -= heal;
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}
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void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealMechanical(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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@@ -1604,12 +1604,12 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
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if (!m_originalCaster)
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return;
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
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uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL, effIndex);
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m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
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}
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void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
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void Spell::EffectHealthLeech(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
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return;
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@@ -1617,7 +1617,7 @@ void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
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if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
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return;
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
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damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
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LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
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@@ -1965,7 +1965,7 @@ void SpellMgr::LoadSpellProcs()
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LOG_INFO("server.loading", " ");
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}
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void SpellMgr::LoadSpellBonusess()
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void SpellMgr::LoadSpellBonuses()
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{
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uint32 oldMSTime = getMSTime();
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@@ -381,7 +381,7 @@ struct SpellThreatEntry
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float apPctMod; // Pct of AP that is added as Threat - default: 0.0f
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};
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typedef std::map<uint32, SpellThreatEntry> SpellThreatMap;
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typedef std::unordered_map<uint32, SpellThreatEntry> SpellThreatMap;
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typedef std::map<uint32, float> SpellMixologyMap;
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// coordinates for spells (accessed using SpellMgr functions)
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@@ -752,7 +752,7 @@ public:
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void LoadSpellGroupStackRules();
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void LoadSpellProcEvents();
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void LoadSpellProcs();
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void LoadSpellBonusess();
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void LoadSpellBonuses();
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void LoadSpellThreats();
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void LoadSpellMixology();
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void LoadSkillLineAbilityMap();
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