Update MotionMaster.cpp

Set the correct _reverseOrientation
This commit is contained in:
bashermens
2026-01-05 14:13:09 +01:00
committed by GitHub
parent 00f4193bbf
commit 1dadda2c04

View File

@@ -954,12 +954,12 @@ void MotionMaster::MovePointBackwards(uint32 id, float x, float y, float z, bool
if (_owner->IsPlayer()) if (_owner->IsPlayer())
{ {
LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z); LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination), slot); Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, std::nullopt, ObjectGuid::Empty, true), slot);
} }
else else
{ {
LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z); LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination), slot); Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, std::nullopt, ObjectGuid::Empty, true), slot);
} }
} }