feat(Core/Maps): Use a fixed offset instead of full collision height when retrieving floor Z. (#4909)

This commit is contained in:
UltraNix
2021-03-21 15:20:06 +01:00
committed by GitHub
parent ac5958c8ee
commit 1d5cc1fb74
3 changed files with 5 additions and 5 deletions

View File

@@ -1914,7 +1914,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
float ground_z = GetHeight(phasemask, x, y, z + collisionHeight, true, 50.0f);
float ground_z = GetHeight(phasemask, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
if (ground)
*ground = ground_z;