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refactor(Core): apply clang-tidy modernize-use-equals-default (#3834)
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@@ -17,7 +17,7 @@ class WorldObject;
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struct CellArea
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{
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CellArea() {}
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CellArea() = default;
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CellArea(CellCoord low, CellCoord high) : low_bound(low), high_bound(high) {}
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bool operator!() const { return low_bound == high_bound; }
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@@ -40,7 +40,7 @@ public:
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/** destructor to clean up its resources. This includes unloading the
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grid if it has not been unload.
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*/
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~Grid() {}
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~Grid() = default;
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/** an object of interested enters the grid
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*/
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