From 1cb7c81a78e26440fbe621847c1a575337160cb4 Mon Sep 17 00:00:00 2001 From: mik1893 Date: Sun, 14 Aug 2016 08:23:01 +0100 Subject: [PATCH] Core/Scripts: add new hook OnPlayerAddToBattleground --- src/game/Scripting/ScriptMgr.cpp | 7 ++++++- src/game/Scripting/ScriptMgr.h | 6 +++++- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index 55dc8c336..a24d118af 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1263,9 +1263,14 @@ void ScriptMgr::OnPlayerUpdateFaction(Player* player) FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player); } +void ScriptMgr::OnPlayerAddToBattleground(Player* player, Battleground *bg) +{ + FOREACH_SCRIPT(PlayerScript)->OnAddToBattleground(player, bg); +} + void ScriptMgr::OnPlayerRemoveFromBattleground(Player* player, Battleground* bg) { - FOREACH_SCRIPT(PlayerScript)->OnPlayerRemoveFromBattleground(player, bg); + FOREACH_SCRIPT(PlayerScript)->OnRemoveFromBattleground(player, bg); } void ScriptMgr::OnAchievementComplete(Player* player, AchievementEntry const* achievement) diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index d593a81eb..878d16d59 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -748,8 +748,11 @@ class PlayerScript : public ScriptObject // Called when team/faction is set on player virtual void OnUpdateFaction(Player* /*player*/) { } + // Called when a player is added to battleground + virtual void OnAddToBattleground(Player* /*player*/, Battleground* /*bg*/) { } + // Called when a player is removed from battleground - virtual void OnPlayerRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { } + virtual void OnRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { } // Called when a player complete an achievement virtual void OnAchiComplete(Player* /*player*/, AchievementEntry const* /*achievement*/) { } @@ -1048,6 +1051,7 @@ class ScriptMgr void OnCriteriaSave(SQLTransaction& trans, Player* player, uint16 critId, CriteriaProgress criteriaData); void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action); void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code); + void OnPlayerAddToBattleground(Player* player, Battleground* bg); public: /* GuildScript */