fix(Core/ObjectMgr): Force probabilities of creature displays during runtime if total probability is 0. (#23197)

This commit is contained in:
Benjamin Jackson
2025-10-12 09:59:18 -04:00
committed by GitHub
parent 5c6e82aa02
commit 1c5f611d62

View File

@@ -1122,8 +1122,22 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
if (!cInfo->Models.size())
LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in creature_template_model.", cInfo->Entry);
else if (std::accumulate(cInfo->Models.begin(), cInfo->Models.end(), 0.0f, [](float sum, CreatureModel const& model) { return sum + model.Probability; }) <= 0.0f)
LOG_ERROR("sql.sql", "Creature (Entry: {}) has zero total chance for all models in creature_template_model.", cInfo->Entry);
else
{
float const totalProbability = std::accumulate(cInfo->Models.begin(), cInfo->Models.end(), 0.0f, [](float sum, CreatureModel const& model) { return sum + model.Probability; });
if (totalProbability <= 0.0f)
{ // There are many cases in official data of all models having a probability of 0. Believe to be treated equivalent to equal chance ONLY if all are zeroed
if (totalProbability == 0.0f)
LOG_DEBUG("sql.sql", "Creature (Entry: {}) has zero total chance for all models in creature_template_model. Setting all to 1.0.", cInfo->Entry);
else // Custom, likely bad data
LOG_ERROR("sql.sql", "Creature (Entry: {}) has less than zero total chance for all models in creature_template_model. Setting all to 1.0.", cInfo->Entry);
auto& models = const_cast<CreatureTemplate*>(cInfo)->Models;
for (auto& model : models)
model.Probability = 1.0f;
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
{