feat(Core/Maps): Improve map object updater (#22392)

This commit is contained in:
Takenbacon
2025-07-11 07:00:16 -07:00
committed by GitHub
parent 9d6c7ad7ea
commit 1c3cbd3d9e
16 changed files with 285 additions and 181 deletions

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@@ -1419,18 +1419,6 @@ CheckGameObjectLoS = 1
PreloadAllNonInstancedMapGrids = 0
#
# SetAllCreaturesWithWaypointMovementActive
# Description: Set all creatures with waypoint movement active. This means that they will start
# movement once they are loaded (which happens on grid load) and keep moving even
# when no player is near. This will increase CPU usage significantly and can be
# used with enabled "PreloadAllNonInstancedMapGrids" to start waypoint movement on
# server startup.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SetAllCreaturesWithWaypointMovementActive = 0
#
# DontCacheRandomMovementPaths
# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,