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feat(Core/Maps): Improve map object updater (#22392)
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@@ -1419,18 +1419,6 @@ CheckGameObjectLoS = 1
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PreloadAllNonInstancedMapGrids = 0
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#
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# SetAllCreaturesWithWaypointMovementActive
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# Description: Set all creatures with waypoint movement active. This means that they will start
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# movement once they are loaded (which happens on grid load) and keep moving even
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# when no player is near. This will increase CPU usage significantly and can be
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# used with enabled "PreloadAllNonInstancedMapGrids" to start waypoint movement on
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# server startup.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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SetAllCreaturesWithWaypointMovementActive = 0
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#
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# DontCacheRandomMovementPaths
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# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,
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