mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
fix(Core/BG): Fix fmt issue for bg sent notifications (#19718)
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19559
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
|
||||
#include "BattlegroundSA.h"
|
||||
#include "Chat.h"
|
||||
#include "GameGraveyard.h"
|
||||
#include "GameObject.h"
|
||||
#include "GameTime.h"
|
||||
@@ -357,7 +358,11 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff)
|
||||
|
||||
if (TotalTime >= 1min)
|
||||
{
|
||||
SendWarningToAll(LANG_BG_SA_HAS_BEGUN);
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_HAS_BEGUN);
|
||||
});
|
||||
|
||||
TotalTime = 0s;
|
||||
ToggleTimer();
|
||||
DemolisherStartState(false);
|
||||
@@ -411,7 +416,12 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff)
|
||||
Status = BG_SA_SECOND_WARMUP;
|
||||
TotalTime = 0s;
|
||||
ToggleTimer();
|
||||
SendWarningToAll(LANG_BG_SA_ROUND_ONE_END);
|
||||
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_ROUND_ONE_END);
|
||||
});
|
||||
|
||||
UpdateWaitTimer = 5000;
|
||||
SignaledRoundTwo = false;
|
||||
SignaledRoundTwoHalfMin = false;
|
||||
@@ -617,10 +627,13 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, ui
|
||||
|
||||
if (eventType == go->GetGOInfo()->building.destroyedEvent)
|
||||
{
|
||||
if (go->GetGOInfo()->building.destroyedEvent == 19837)
|
||||
SendWarningToAll(LANG_BG_SA_CHAMBER_BREACHED);
|
||||
else
|
||||
SendWarningToAll(LANG_BG_SA_WAS_DESTROYED, go->GetGOInfo()->name.c_str());
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
if (go->GetGOInfo()->building.destroyedEvent == 19837)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_CHAMBER_BREACHED);
|
||||
else
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_WAS_DESTROYED, go->GetGOInfo()->name);
|
||||
});
|
||||
|
||||
uint32 i = GetGateIDFromEntry(go->GetEntry());
|
||||
switch (i)
|
||||
@@ -655,7 +668,10 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, ui
|
||||
}
|
||||
|
||||
if (eventType == go->GetGOInfo()->building.damageEvent)
|
||||
SendWarningToAll(LANG_BG_SA_IS_UNDER_ATTACK, go->GetGOInfo()->name.c_str());
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_IS_UNDER_ATTACK, go->GetGOInfo()->name);
|
||||
});
|
||||
}
|
||||
|
||||
void BattlegroundSA::HandleKillUnit(Creature* creature, Player* killer)
|
||||
@@ -957,10 +973,13 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
|
||||
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
if (Source->GetTeamId() == TEAM_ALLIANCE)
|
||||
SendWarningToAll(LANG_BG_SA_A_GY_WEST);
|
||||
else
|
||||
SendWarningToAll(LANG_BG_SA_H_GY_WEST);
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_A_GY_WEST);
|
||||
else
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_H_GY_WEST);
|
||||
});
|
||||
break;
|
||||
case BG_SA_RIGHT_CAPTURABLE_GY:
|
||||
flag = BG_SA_RIGHT_FLAG;
|
||||
@@ -985,10 +1004,13 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
if (Source->GetTeamId() == TEAM_ALLIANCE)
|
||||
SendWarningToAll(LANG_BG_SA_A_GY_EAST);
|
||||
else
|
||||
SendWarningToAll(LANG_BG_SA_H_GY_EAST);
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_A_GY_EAST);
|
||||
else
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_H_GY_EAST);
|
||||
});
|
||||
break;
|
||||
case BG_SA_CENTRAL_CAPTURABLE_GY:
|
||||
flag = BG_SA_CENTRAL_FLAG;
|
||||
@@ -999,10 +1021,13 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
|
||||
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 1 : 0));
|
||||
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE ? 0 : 1));
|
||||
if (Source->GetTeamId() == TEAM_ALLIANCE)
|
||||
SendWarningToAll(LANG_BG_SA_A_GY_SOUTH);
|
||||
else
|
||||
SendWarningToAll(LANG_BG_SA_H_GY_SOUTH);
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_A_GY_SOUTH);
|
||||
else
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_A_GY_SOUTH);
|
||||
});
|
||||
break;
|
||||
default:
|
||||
ABORT();
|
||||
@@ -1016,9 +1041,16 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
|
||||
{
|
||||
if (Source->GetTeamId() == Attackers)
|
||||
{
|
||||
if (Source->GetTeamId() == TEAM_ALLIANCE)
|
||||
SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
||||
else SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
||||
GetBgMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
if (player->GetTeamId() == Attackers)
|
||||
{
|
||||
if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC);
|
||||
else
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_BG_SA_HORDE_CAPTURED_RELIC);
|
||||
}
|
||||
});
|
||||
|
||||
if (Status == BG_SA_ROUND_ONE)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user