fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)

* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
This commit is contained in:
Kitzunu
2021-06-21 21:23:18 +02:00
committed by GitHub
parent eeab4f5de6
commit 1be561e03b
17 changed files with 579 additions and 251 deletions

View File

@@ -1467,22 +1467,19 @@ struct ScalingStatValuesEntry
// uint32 displayOrder; // 19 m_sortIndex
//};
//struct SkillRaceClassInfoEntry{
// uint32 id; // 0 m_ID
// uint32 skillId; // 1 m_skillID
// uint32 raceMask; // 2 m_raceMask
// uint32 classMask; // 3 m_classMask
// uint32 flags; // 4 m_flags
// uint32 reqLevel; // 5 m_minLevel
// uint32 skillTierId; // 6 m_skillTierID
// uint32 skillCostID; // 7 m_skillCostIndex
//};
struct SkillRaceClassInfoEntry
{
//uint32 ID; // 0
uint32 SkillID; // 1
uint32 RaceMask; // 2
uint32 ClassMask; // 3
uint32 Flags; // 4
//uint32 MinLevel; // 5
uint32 SkillTierID; // 6
//uint32 SkillCostIndex; // 7
};
//struct SkillTiersEntry{
// uint32 id; // 0 m_ID
// uint32 skillValue[16]; // 1-17 m_cost
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
//};
#define MAX_SKILL_STEP 16
struct SkillLineEntry
{
@@ -1501,19 +1498,26 @@ struct SkillLineEntry
struct SkillLineAbilityEntry
{
uint32 id; // 0 m_ID
uint32 skillId; // 1 m_skillLine
uint32 spellId; // 2 m_spell
uint32 racemask; // 3 m_raceMask
uint32 classmask; // 4 m_classMask
//uint32 racemaskNot; // 5 m_excludeRace
//uint32 classmaskNot; // 6 m_excludeClass
uint32 req_skill_value; // 7 m_minSkillLineRank
uint32 forward_spellid; // 8 m_supercededBySpell
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
uint32 ID; // 0
uint32 SkillLine; // 1
uint32 Spell; // 2
uint32 RaceMask; // 3
uint32 ClassMask; // 4
//uint32 ExcludeRace; // 5
//uint32 ExcludeClass; // 6
uint32 MinSkillLineRank; // 7
uint32 SupercededBySpell; // 8
uint32 AcquireMethod; // 9
uint32 TrivialSkillLineRankHigh; // 10
uint32 TrivialSkillLineRankLow; // 11
//uint32 CharacterPoints[2]; // 12-13
};
struct SkillTiersEntry
{
uint32 ID; // 0
//uint32 Cost[MAX_SKILL_STEP]; // 1-16
uint32 Value[MAX_SKILL_STEP]; // 17-32
};
struct SoundEntriesEntry