From 1bb343c8478ffdb4fde4492851a8dbc0862b7c42 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 19 Jun 2022 13:46:56 +0200 Subject: [PATCH] =?UTF-8?q?fix(Core/Professions):=20Players=20should=20be?= =?UTF-8?q?=20able=20to=20update=20gathering=20ski=E2=80=A6=20(#12033)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Professions): Players should be able to update gathering skill only once per gameobject. Fixes #11918 --- src/server/game/Spells/SpellEffects.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 61efa82a1..1097e49b5 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2172,8 +2172,12 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex) if (gameObjTarget) { // Allow one skill-up until respawned - if (!gameObjTarget->IsInSkillupList(player->GetGUID()) && player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue)) + if (!gameObjTarget->IsInSkillupList(player->GetGUID())) + { gameObjTarget->AddToSkillupList(player->GetGUID()); + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); + } + } else if (itemTarget) {