fix(Core/Loot): (#7452)

- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
This commit is contained in:
UltraNix
2021-08-24 23:48:22 +02:00
committed by GitHub
parent a594bf5b29
commit 1b7d3708a6
19 changed files with 197 additions and 97 deletions

View File

@@ -209,7 +209,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
if (loot->unlootedCount)
{
loot->FillNotNormalLootFor(player, true);
loot->FillNotNormalLootFor(player);
}
// Mark the item if it has loot so it won't be generated again on open