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fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot. - Players that are too far away from the looted object are not eligible to get loot. - Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot. - Players that have pending bind are not eligible to get loot. - Properly get loot recipient for some chests in dungeons. - All above fixes should work in any loot mode (group loot, master loot, etc.) - Closes #2104.
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@@ -209,7 +209,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
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if (loot->unlootedCount)
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{
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loot->FillNotNormalLootFor(player, true);
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loot->FillNotNormalLootFor(player);
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}
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// Mark the item if it has loot so it won't be generated again on open
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