fix(Core/Loot): (#7452)

- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
This commit is contained in:
UltraNix
2021-08-24 23:48:22 +02:00
committed by GitHub
parent a594bf5b29
commit 1b7d3708a6
19 changed files with 197 additions and 97 deletions

View File

@@ -1047,6 +1047,12 @@ public:
[[nodiscard]] virtual float GetCollisionWidth() const { return GetObjectSize(); }
[[nodiscard]] virtual float GetCollisionRadius() const { return GetObjectSize() / 2; }
void AddAllowedLooter(ObjectGuid guid);
void ResetAllowedLooters();
void SetAllowedLooters(GuidUnorderedSet const looters);
[[nodiscard]] bool HasAllowedLooter(ObjectGuid guid) const;
[[nodiscard]] GuidUnorderedSet const& GetAllowedLooters() const;
protected:
std::string m_name;
bool m_isActive;
@@ -1091,6 +1097,8 @@ private:
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
//bool CanDetectStealthOf(WorldObject const* obj) const;
bool CanDetectStealthOf(WorldObject const* obj, bool checkAlert = false) const;
GuidUnorderedSet _allowedLooters;
};
namespace Acore