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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Guilds/Guild.cpp
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@@ -1554,6 +1554,16 @@ struct ScalingStatValuesEntry
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return 0;
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}
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bool IsTwoHand(uint32 mask) const
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{
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if (mask & 0x7E00)
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{
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if (mask & 0x00000400) return true;
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if (mask & 0x00001000) return true;
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}
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return false;
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}
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[[nodiscard]] uint32 getSpellBonus(uint32 mask) const
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{
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if (mask & 0x00008000) return spellPower;
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