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fix(Core/Vehicle): Fix invisible vehicle passengers (#23406)
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@@ -417,6 +417,8 @@ Player::Player(WorldSession* session): Unit(), m_mover(this)
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GetObjectVisibilityContainer().InitForPlayer();
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sScriptMgr->OnConstructPlayer(this);
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m_expectingChangeTransport = false;
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}
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Player::~Player()
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