mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
Fix commands and starting to use nullptr instead of NULL
This commit is contained in:
@@ -33,14 +33,12 @@ public:
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static std::vector<ChatCommand> gobjectAddCommandTable =
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{
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{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
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{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" },
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{ NULL, 0, false, NULL, "" }
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{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" }
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};
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static std::vector<ChatCommand> gobjectSetCommandTable =
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{
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{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
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{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" },
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{ NULL, 0, false, NULL, "" }
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{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" }
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};
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static std::vector<ChatCommand> gobjectCommandTable =
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{
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@@ -51,14 +49,12 @@ public:
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{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
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{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
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{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
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{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
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{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
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{ NULL, 0, false, NULL, "" }
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{ "add", SEC_GAMEMASTER, false, nullptr, "", gobjectAddCommandTable },
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{ "set", SEC_GAMEMASTER, false, nullptr, "", gobjectSetCommandTable }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
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{ NULL, 0, false, NULL, "" }
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{ "gobject", SEC_GAMEMASTER, false, nullptr, "", gobjectCommandTable }
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};
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return commandTable;
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}
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@@ -76,7 +72,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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// by DB guid
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if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
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@@ -113,7 +109,7 @@ public:
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if (!objectId)
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return false;
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char* spawntimeSecs = strtok(NULL, " ");
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char* spawntimeSecs = strtok(nullptr, " ");
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const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId);
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@@ -188,7 +184,7 @@ public:
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Player* player = handler->GetSession()->GetPlayer();
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char* spawntime = strtok(NULL, " ");
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char* spawntime = strtok(nullptr, " ");
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uint32 spawntm = 300;
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if (spawntime)
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@@ -240,7 +236,7 @@ public:
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else
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{
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std::ostringstream eventFilter;
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eventFilter << " AND (eventEntry IS NULL ";
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eventFilter << " AND (eventEntry IS nullptr ";
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bool initString = true;
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for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
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@@ -314,7 +310,7 @@ public:
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if (target)
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{
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int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(NULL));
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int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr));
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if (curRespawnDelay < 0)
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curRespawnDelay = 0;
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@@ -338,7 +334,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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@@ -386,7 +382,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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@@ -399,17 +395,17 @@ public:
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return false;
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}
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char* orientation = strtok(NULL, " ");
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char* orientation = strtok(nullptr, " ");
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float oz = 0.f, oy = 0.f, ox = 0.f;
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if (orientation)
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{
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oz = float(atof(orientation));
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orientation = strtok(NULL, " ");
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orientation = strtok(nullptr, " ");
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if (orientation)
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{
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oy = float(atof(orientation));
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orientation = strtok(NULL, " ");
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orientation = strtok(nullptr, " ");
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if (orientation)
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ox = float(atof(orientation));
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}
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@@ -444,7 +440,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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@@ -457,9 +453,9 @@ public:
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return false;
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}
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char* toX = strtok(NULL, " ");
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char* toY = strtok(NULL, " ");
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char* toZ = strtok(NULL, " ");
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char* toX = strtok(nullptr, " ");
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char* toY = strtok(nullptr, " ");
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char* toZ = strtok(nullptr, " ");
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if (!toX)
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{
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@@ -509,7 +505,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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@@ -522,7 +518,7 @@ public:
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return false;
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}
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char* phase = strtok (NULL, " ");
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char* phase = strtok (nullptr, " ");
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uint32 phaseMask = phase ? atoi(phase) : 0;
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if (phaseMask == 0)
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{
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@@ -589,7 +585,7 @@ public:
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uint32 displayId = 0;
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std::string name;
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uint32 lootId = 0;
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GameObject* gameObject = NULL;
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GameObject* gameObject = nullptr;
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if (!*args)
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{
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@@ -646,7 +642,7 @@ public:
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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GameObject* object = nullptr;
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if (guidLow > 0)
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{
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@@ -664,7 +660,7 @@ public:
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return false;
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}
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char* type = strtok(NULL, " ");
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char* type = strtok(nullptr, " ");
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if (!type)
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return false;
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@@ -678,7 +674,7 @@ public:
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return true;
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}
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char* state = strtok(NULL, " ");
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char* state = strtok(nullptr, " ");
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if (!state)
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return false;
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