[Core/Cmake] Scripts are now added dynamically

You can now add your scripts using cmake inside your module
instead patch core cpp files
This commit is contained in:
Yehonal
2016-08-07 12:21:52 +02:00
parent e72b8ac1cc
commit 1aef789c85
18 changed files with 101 additions and 96 deletions

View File

@@ -799,6 +799,7 @@ class ScriptMgr
void Initialize();
void LoadDatabase();
void FillSpellSummary();
void CheckIfScriptsInDatabaseExist();
const char* ScriptsVersion() const { return "Integrated Trinity Scripts"; }