Core/DBC Move WorldSafeLocs.dbc storage to DB (#932)

This commit is contained in:
Kargatum
2019-01-08 13:37:31 +07:00
committed by Viste(Кирилл)
parent 3d416de893
commit 1a9f8dfc0c
38 changed files with 1262 additions and 414 deletions

View File

@@ -29,6 +29,7 @@ EndScriptData */
#include "TicketMgr.h"
#include "WardenCheckMgr.h"
#include "WaypointManager.h"
#include "GameGraveyard.h"
class reload_commandscript : public CommandScript
{
@@ -80,6 +81,7 @@ public:
{ "disenchant_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesDisenchantCommand, "" },
{ "event_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventScriptsCommand, "" },
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "" },
{ "game_graveyard", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardCommand, "" },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "" },
{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "" },
@@ -1022,7 +1024,7 @@ public:
{
sLog->outString("Re-Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
sGraveyard->LoadGraveyardZones();
handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
@@ -1203,6 +1205,14 @@ public:
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
return true;
}
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Reloading game_graveyard table...");
sGraveyard->LoadGraveyardFromDB();
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
return true;
}
};
void AddSC_reload_commandscript()