mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
Core/DBC Move WorldSafeLocs.dbc storage to DB (#932)
This commit is contained in:
@@ -18,6 +18,7 @@ EndScriptData */
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
#include "GameGraveyard.h"
|
||||
|
||||
class go_commandscript : public CommandScript
|
||||
{
|
||||
@@ -171,7 +172,7 @@ public:
|
||||
if (!graveyardId)
|
||||
return false;
|
||||
|
||||
WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(graveyardId);
|
||||
GraveyardStruct const* gy = sGraveyard->GetGraveyard(graveyardId);
|
||||
if (!gy)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId);
|
||||
@@ -179,9 +180,9 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MapManager::IsValidMapCoord(gy->map_id, gy->x, gy->y, gy->z))
|
||||
if (!MapManager::IsValidMapCoord(gy->Map, gy->x, gy->y, gy->z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->x, gy->y, gy->map_id);
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->x, gy->y, gy->Map);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
@@ -196,7 +197,7 @@ public:
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, player->GetOrientation());
|
||||
player->TeleportTo(gy->Map, gy->x, gy->y, gy->z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "GroupMgr.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "GameGraveyard.h"
|
||||
|
||||
class misc_commandscript : public CommandScript
|
||||
{
|
||||
@@ -1268,7 +1269,7 @@ public:
|
||||
else
|
||||
return false;
|
||||
|
||||
WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId);
|
||||
GraveyardStruct const* graveyard = sGraveyard->GetGraveyard(graveyardId);
|
||||
|
||||
if (!graveyard)
|
||||
{
|
||||
@@ -1289,7 +1290,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sObjectMgr->AddGraveyardLink(graveyardId, zoneId, teamId))
|
||||
if (sGraveyard->AddGraveyardLink(graveyardId, zoneId, teamId))
|
||||
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, graveyardId, zoneId);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, graveyardId, zoneId);
|
||||
@@ -1315,13 +1316,13 @@ public:
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
uint32 zone_id = player->GetZoneId();
|
||||
|
||||
WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), teamId);
|
||||
GraveyardStruct const* graveyard = sGraveyard->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), teamId);
|
||||
|
||||
if (graveyard)
|
||||
{
|
||||
uint32 graveyardId = graveyard->ID;
|
||||
|
||||
GraveyardData const* data = sObjectMgr->FindGraveyardData(graveyardId, zone_id);
|
||||
GraveyardData const* data = sGraveyard->FindGraveyardData(graveyardId, zone_id);
|
||||
if (!data)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, graveyardId);
|
||||
|
||||
@@ -29,6 +29,7 @@ EndScriptData */
|
||||
#include "TicketMgr.h"
|
||||
#include "WardenCheckMgr.h"
|
||||
#include "WaypointManager.h"
|
||||
#include "GameGraveyard.h"
|
||||
|
||||
class reload_commandscript : public CommandScript
|
||||
{
|
||||
@@ -80,6 +81,7 @@ public:
|
||||
{ "disenchant_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesDisenchantCommand, "" },
|
||||
{ "event_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventScriptsCommand, "" },
|
||||
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "" },
|
||||
{ "game_graveyard", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardCommand, "" },
|
||||
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
|
||||
{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "" },
|
||||
{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "" },
|
||||
@@ -1022,7 +1024,7 @@ public:
|
||||
{
|
||||
sLog->outString("Re-Loading Graveyard-zone links...");
|
||||
|
||||
sObjectMgr->LoadGraveyardZones();
|
||||
sGraveyard->LoadGraveyardZones();
|
||||
|
||||
handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
|
||||
|
||||
@@ -1203,6 +1205,14 @@ public:
|
||||
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler, const char* /*args*/)
|
||||
{
|
||||
sLog->outString("Reloading game_graveyard table...");
|
||||
sGraveyard->LoadGraveyardFromDB();
|
||||
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_reload_commandscript()
|
||||
|
||||
Reference in New Issue
Block a user