diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp index d039c409e..31136c4c1 100644 --- a/src/server/scripts/Kalimdor/zone_silithus.cpp +++ b/src/server/scripts/Kalimdor/zone_silithus.cpp @@ -1185,7 +1185,8 @@ public: return; } player->CastSpell(player, spellInfoTrigger->Id, false); - if (TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - M_PI, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 6000)) + // @todo: this is not correct! should despawn 5-6 seconds when out of combat, but can't be handled by tempsummon timer alone apparently + if (TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - M_PI, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5 * 60 * 1000)) { summons->SetTarget(player->GetGUID()); summons->SetLootRecipient(player);