fix(Core/Pets): Manual using pet spell should not reset attack command. (#9635)

Fixes #9632
This commit is contained in:
UltraNix
2022-01-16 20:44:21 +01:00
committed by GitHub
parent d3956f3142
commit 19b68ffb57
4 changed files with 13 additions and 11 deletions

View File

@@ -369,7 +369,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(!pet->ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);