fix(Core/Pets): Manual using pet spell should not reset attack command. (#9635)

Fixes #9632
This commit is contained in:
UltraNix
2022-01-16 20:44:21 +01:00
committed by GitHub
parent d3956f3142
commit 19b68ffb57
4 changed files with 13 additions and 11 deletions

View File

@@ -19652,7 +19652,7 @@ void Unit::PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result)
{
AttackStop();
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(!ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
@@ -19662,7 +19662,7 @@ void Unit::PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result)
{
AttackStop();
charmInfo->SetIsAtStay(false);
charmInfo->SetIsCommandAttack(!ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);