mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/Player): extract methods based on existing categories (#6838)
This commit is contained in:
407
src/server/game/Entities/Player/PlayerMisc.cpp
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407
src/server/game/Entities/Player/PlayerMisc.cpp
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@@ -0,0 +1,407 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "MapManager.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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/*********************************************************/
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/*** FLOOD FILTER SYSTEM ***/
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/*********************************************************/
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void Player::UpdateSpeakTime(uint32 specialMessageLimit)
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{
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// ignore chat spam protection for GMs in any mode
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if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
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return;
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time_t current = time (nullptr);
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if (m_speakTime > current)
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{
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uint32 max_count = specialMessageLimit ? specialMessageLimit : sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
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if (!max_count)
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return;
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++m_speakCount;
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if (m_speakCount >= max_count)
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{
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// prevent overwrite mute time, if message send just before mutes set, for example.
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time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
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if (GetSession()->m_muteTime < new_mute)
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GetSession()->m_muteTime = new_mute;
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m_speakCount = 0;
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}
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}
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else
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m_speakCount = 1;
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m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
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}
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bool Player::CanSpeak() const
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{
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return GetSession()->m_muteTime <= time (nullptr);
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}
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/*********************************************************/
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/*** LOW LEVEL FUNCTIONS:Notifiers ***/
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/*********************************************************/
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void Player::SendAttackSwingNotInRange()
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{
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WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
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GetSession()->SendPacket(&data);
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}
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void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, x);
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stmt->setFloat(1, y);
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stmt->setFloat(2, z);
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stmt->setFloat(3, o);
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stmt->setUInt16(4, uint16(mapid));
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stmt->setUInt16(5, uint16(zone));
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stmt->setUInt32(6, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, loc.GetPositionX());
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stmt->setFloat(1, loc.GetPositionY());
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stmt->setFloat(2, loc.GetPositionZ());
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stmt->setFloat(3, loc.GetOrientation());
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stmt->setUInt16(4, uint16(loc.GetMapId()));
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stmt->setUInt16(5, zoneId);
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stmt->setUInt32(6, guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value)
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{
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char buf[11];
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snprintf(buf, 11, "%u", value);
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if (index >= tokens.size())
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return;
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tokens[index] = buf;
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}
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void Player::Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
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stmt->setUInt8(0, customizeInfo->Gender);
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stmt->setUInt8(1, customizeInfo->Skin);
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stmt->setUInt8(2, customizeInfo->Face);
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stmt->setUInt8(3, customizeInfo->HairStyle);
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stmt->setUInt8(4, customizeInfo->HairColor);
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stmt->setUInt8(5, customizeInfo->FacialHair);
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stmt->setUInt32(6, customizeInfo->Guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Player::SendAttackSwingDeadTarget()
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{
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WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
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GetSession()->SendPacket(&data);
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}
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void Player::SendAttackSwingCantAttack()
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{
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WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
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GetSession()->SendPacket(&data);
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}
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void Player::SendAttackSwingCancelAttack()
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{
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WorldPacket data(SMSG_CANCEL_COMBAT, 0);
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GetSession()->SendPacket(&data);
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}
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void Player::SendAttackSwingBadFacingAttack()
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{
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WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
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GetSession()->SendPacket(&data);
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}
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void Player::SendAutoRepeatCancel(Unit* target)
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{
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WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
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data << target->GetPackGUID(); // may be it's target guid
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SendMessageToSet(&data, true);
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}
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void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
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{
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WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
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data << uint32(Area);
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data << uint32(Experience);
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GetSession()->SendPacket(&data);
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}
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void Player::SendDungeonDifficulty(bool IsInGroup)
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{
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uint8 val = 0x00000001;
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WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
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data << (uint32)GetDungeonDifficulty();
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data << uint32(val);
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data << uint32(IsInGroup);
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GetSession()->SendPacket(&data);
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}
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void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
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{
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uint8 val = 0x00000001;
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WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
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data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
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data << uint32(val);
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data << uint32(IsInGroup);
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GetSession()->SendPacket(&data);
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}
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void Player::SendResetFailedNotify(uint32 mapid)
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{
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WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
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data << uint32(mapid);
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GetSession()->SendPacket(&data);
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}
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/// Reset all solo instances and optionally send a message on success for each
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void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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{
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switch (method)
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{
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case INSTANCE_RESET_ALL:
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{
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Player* p = ObjectAccessor::FindConnectedPlayer(guid);
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if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
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break;
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std::vector<InstanceSave*> toUnbind;
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
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{
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InstanceSave* instanceSave = itr->second.save;
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const MapEntry* entry = sMapStore.LookupEntry(itr->first);
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if (!entry || entry->IsRaid() || !instanceSave->CanReset())
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continue;
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!map || map->ToInstanceMap()->Reset(method))
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{
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p->SendResetInstanceSuccess(instanceSave->GetMapId());
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toUnbind.push_back(instanceSave);
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}
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else
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p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->UnbindAllFor(*itr);
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}
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break;
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case INSTANCE_RESET_CHANGE_DIFFICULTY:
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{
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Player* p = ObjectAccessor::FindConnectedPlayer(guid);
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if (!p)
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break;
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std::vector<InstanceSave*> toUnbind;
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), p->GetDifficulty(isRaid));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
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{
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InstanceSave* instanceSave = itr->second.save;
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const MapEntry* entry = sMapStore.LookupEntry(itr->first);
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if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
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continue;
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!map || map->ToInstanceMap()->Reset(method))
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{
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p->SendResetInstanceSuccess(instanceSave->GetMapId());
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toUnbind.push_back(instanceSave);
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}
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else
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p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->UnbindAllFor(*itr);
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}
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break;
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case INSTANCE_RESET_GROUP_JOIN:
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{
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Player* p = ObjectAccessor::FindConnectedPlayer(guid);
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if (!p)
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break;
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for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
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{
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std::vector<InstanceSave*> toUnbind;
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(d));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
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{
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if (itr->second.perm)
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continue;
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InstanceSave* instanceSave = itr->second.save;
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!map || p->FindMap() != map)
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{
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//p->SendResetInstanceSuccess(instanceSave->GetMapId());
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toUnbind.push_back(instanceSave);
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}
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//else
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// p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
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}
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}
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break;
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case INSTANCE_RESET_GROUP_LEAVE:
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{
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Player* p = ObjectAccessor::FindConnectedPlayer(guid);
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for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
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{
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std::vector<InstanceSave*> toUnbind;
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
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{
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if (itr->second.perm)
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continue;
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InstanceSave* instanceSave = itr->second.save;
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!p || !map || p->FindMap() != map)
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{
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//p->SendResetInstanceSuccess(instanceSave->GetMapId());
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toUnbind.push_back(instanceSave);
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}
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//else
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// p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
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}
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}
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break;
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}
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}
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void Player::SendResetInstanceSuccess(uint32 MapId)
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{
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WorldPacket data(SMSG_INSTANCE_RESET, 4);
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data << uint32(MapId);
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GetSession()->SendPacket(&data);
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}
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void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
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{
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/*reasons for instance reset failure:
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// 0: There are players inside the instance.
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// 1: There are players offline in your party.
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// 2>: There are players in your party attempting to zone into an instance.
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*/
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WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
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data << uint32(reason);
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data << uint32(MapId);
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GetSession()->SendPacket(&data);
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}
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/*********************************************************/
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/*** Update timers ***/
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/*********************************************************/
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///checks the 15 afk reports per 5 minutes limit
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void Player::UpdateAfkReport(time_t currTime)
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{
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if (m_bgData.bgAfkReportedTimer <= currTime)
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{
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m_bgData.bgAfkReportedCount = 0;
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m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
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}
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}
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void Player::UpdateContestedPvP(uint32 diff)
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{
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if (!m_contestedPvPTimer || IsInCombat())
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return;
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if (m_contestedPvPTimer <= diff)
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{
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ResetContestedPvP();
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}
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else
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m_contestedPvPTimer -= diff;
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}
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void Player::UpdatePvPFlag(time_t currTime)
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{
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if (!IsPvP())
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return;
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if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
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return;
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if (currTime < (pvpInfo.EndTimer + 300 + 5))
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{
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if (currTime > (pvpInfo.EndTimer + 4) && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER))
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
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return;
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}
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UpdatePvP(false);
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}
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void Player::UpdateFFAPvPFlag(time_t currTime)
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{
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if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
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{
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return;
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}
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pvpInfo.FFAPvPEndTimer = time_t(0);
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
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(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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// xinef: iterate attackers
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AttackerSet toRemove;
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AttackerSet const& attackers = getAttackers();
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for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
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if (!(*itr)->IsValidAttackTarget(this))
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toRemove.insert(*itr);
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for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
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(*itr)->AttackStop();
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// xinef: remove our own victim
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if (Unit* victim = GetVictim())
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if (!IsValidAttackTarget(victim))
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AttackStop();
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}
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void Player::UpdateDuelFlag(time_t currTime)
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{
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if (!duel || duel->startTimer == 0 || currTime < duel->startTimer + 3)
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return;
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sScriptMgr->OnPlayerDuelStart(this, duel->opponent);
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SetUInt32Value(PLAYER_DUEL_TEAM, 1);
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duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
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duel->startTimer = 0;
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duel->startTime = currTime;
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duel->opponent->duel->startTimer = 0;
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duel->opponent->duel->startTime = currTime;
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}
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/*********************************************************/
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