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refactor(Core): SetTimedFacingToObject (#23142)
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@@ -1269,7 +1269,7 @@ class spell_chapter5_return_to_capital : public SpellScript
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if (creature)
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{
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creature->PauseMovement(5000);
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creature->SetTimedFacingToObject(player, 30000);
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creature->SetFacingToObject(player, 30s);
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if (roll_chance_i(30))
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{
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