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refactor(Core): SetTimedFacingToObject (#23142)
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@@ -1919,8 +1919,8 @@ public:
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void SetInFront(WorldObject const* target);
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void SetFacingTo(float ori);
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void SetFacingToObject(WorldObject* object);
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void SetTimedFacingToObject(WorldObject* object, uint32 time); // Reset to home orientation after given time
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// <timed>Reset to home orientation after given time
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void SetFacingToObject(WorldObject* object, Milliseconds timed = 0ms);
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bool isInAccessiblePlaceFor(Creature const* c) const;
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bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
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