refactor(Scripts/TheBotanica): Modernize the Warp Splinter script (#14951)

This commit is contained in:
Skjalf
2023-02-11 19:17:18 -03:00
committed by GitHub
parent b0decf9ce4
commit 18cf1761dc
2 changed files with 33 additions and 67 deletions

View File

@@ -37,87 +37,51 @@ enum Spells
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
};
enum Misc
struct boss_warp_splinter : public BossAI
{
EVENT_ARCANE_VOLLEY = 1,
EVENT_WAR_STOMP = 2,
EVENT_SUMMON_TREANT = 3
};
boss_warp_splinter(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
class boss_warp_splinter : public CreatureScript
{
public:
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
struct boss_warp_splinterAI : public BossAI
void EnterCombat(Unit* /*who*/) override
{
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
_EnterCombat();
Talk(SAY_AGGRO);
void Reset() override
scheduler.Schedule(8s, [this](TaskContext context)
{
_Reset();
}
void EnterCombat(Unit* /*who*/) override
DoCastAOE(SPELL_ARCANE_VOLLEY);
context.Repeat(20s);
}).Schedule(15s, [this](TaskContext context)
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
}
void KilledUnit(Unit* victim) override
DoCastAOE(SPELL_WAR_STOMP);
context.Repeat(30s);
}).Schedule(20s, [this](TaskContext context)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
Talk(SAY_SUMMON);
DoCastAOE(SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
{
case EVENT_ARCANE_VOLLEY:
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
break;
case EVENT_WAR_STOMP:
me->CastSpell(me, SPELL_WAR_STOMP, false);
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
break;
case EVENT_SUMMON_TREANT:
Talk(SAY_SUMMON);
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
for (uint8 i = 0; i < 6; ++i)
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON + i, true);
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
break;
DoCastAOE(SPELL_SUMMON_SAPLINGS_SUMMON + i, true);
}
context.Repeat(40s);
});
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
void KilledUnit(Unit* victim) override
{
return GetTheBotanicaAI<boss_warp_splinterAI>(creature);
if (victim->IsPlayer())
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
};
void AddSC_boss_warp_splinter()
{
new boss_warp_splinter();
RegisterTheBotanicaCreatureAI(boss_warp_splinter);
}

View File

@@ -58,4 +58,6 @@ inline AI* GetTheBotanicaAI(T* obj)
return GetInstanceAI<AI>(obj, TheBotanicaScriptName);
}
#define RegisterTheBotanicaCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheBotanicaAI)
#endif