fix(Core/Logs): improve log money (#10297)

* Fixed wrong decription of error

The Logger was pointing to the wrong table. Text is missing not in `broadcast_text_locale`, but in `broadcast_text`.

* fix(DB/Logger): fix logs topics and types

Correction of texts in the topic and the type of logged action. Getting rid of `<>` tags, which can cause certain difficulties when processing logs by the administrator. Now we can sort entries by the type of logged actions

* fix log_money

* fix log_money

* fix log_money

* fix log_money

* Update ObjectMgr.cpp

* Update rev_1642821969869259834.sql

* reduce memory usage

* Update AuctionHouseMgr.cpp

* Update Guild.cpp

* Update MailHandler.cpp

* Update TradeHandler.cpp

* fix typo

* Update data/sql/updates/pending_db_characters/rev_1642821969869259834.sql
This commit is contained in:
Bogir[rus]
2022-01-26 01:58:08 +05:00
committed by GitHub
parent f8f2d56bf6
commit 18c2b07609
5 changed files with 20 additions and 16 deletions

View File

@@ -463,13 +463,13 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if( my_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())",
GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName().c_str(), GetRemoteAddress().c_str(), trader->GetSession()->GetAccountId(), trader->GetName().c_str(), my_trade->GetMoney());
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"goods\", NOW(), %u)",
GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName().c_str(), GetRemoteAddress().c_str(), trader->GetSession()->GetAccountId(), trader->GetName().c_str(), my_trade->GetMoney(), 6);
}
if( his_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())",
trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName().c_str(), trader->GetSession()->GetRemoteAddress().c_str(), GetAccountId(), _player->GetName().c_str(), his_trade->GetMoney());
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"goods\", NOW(), %u)",
trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName().c_str(), trader->GetSession()->GetRemoteAddress().c_str(), GetAccountId(), _player->GetName().c_str(), his_trade->GetMoney(), 6);
}
// update money