Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2023-04-23 13:53:58 -06:00
committed by GitHub
33 changed files with 2102 additions and 446 deletions

View File

@@ -23,7 +23,6 @@ SDCategory: Azshara
EndScriptData */
/* ContentData
npc_spitelashes
npc_rizzle_sprysprocket
npc_depth_charge
EndContentData */
@@ -34,96 +33,6 @@ EndContentData */
#include "ScriptedGossip.h"
#include "SpellInfo.h"
/*######
## npc_spitelashes
######*/
enum Spitelashes
{
SPELL_POLYMORPH_RANK1 = 118,
SPELL_POLYMORPH_RANK2 = 12824,
SPELL_POLYMORPH_RANK3 = 12825,
SPELL_POLYMORPH_RANK4 = 12826,
SPELL_POLYMORPH = 29124,
SPELL_POLYMORPH_BACKFIRE = 28406,
SPELL_REMOVE_POLYMORPH = 6924
};
class npc_spitelashes : public CreatureScript
{
public:
npc_spitelashes() : CreatureScript("npc_spitelashes") { }
struct npc_spitelashesAI : public ScriptedAI
{
npc_spitelashesAI(Creature* creature) : ScriptedAI(creature) { }
uint32 morphtimer;
bool spellhit;
void Reset() override
{
morphtimer = 0;
spellhit = false;
}
void JustEngagedWith(Unit* /*who*/) override { }
void SpellHit(Unit* unit, SpellInfo const* spell) override
{
if (spellhit)
return;
switch (spell->Id)
{
case SPELL_POLYMORPH_RANK1:
case SPELL_POLYMORPH_RANK2:
case SPELL_POLYMORPH_RANK3:
case SPELL_POLYMORPH_RANK4:
if (Player* player = unit->ToPlayer())
if (player->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE)
{
spellhit = true;
DoCast(me, SPELL_POLYMORPH);
}
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
if (spellhit && morphtimer >= 5000)
{
me->DespawnOrUnsummon();
return;
}
// walk 5 seconds before summoning
if (spellhit && morphtimer < 5000)
{
morphtimer += diff;
if (morphtimer >= 5000)
{
DoCast(me, SPELL_POLYMORPH_BACKFIRE); // summon copies
DoCast(me, SPELL_REMOVE_POLYMORPH); // visual explosion
}
}
if (!UpdateVictim())
return;
/// @todo add abilities for the different creatures
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_spitelashesAI(creature);
}
};
/*####
# npc_rizzle_sprysprocket
####*/
@@ -460,7 +369,6 @@ public:
void AddSC_azshara()
{
new npc_spitelashes();
new npc_rizzle_sprysprocket();
new npc_depth_charge();
}

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@@ -427,6 +427,8 @@ enum DyingKodo
QUEST_KODO = 5561,
NPC_TEXT_KODO = 4449, // MenuID 3650
NPC_SMEED = 11596,
NPC_AGED_KODO = 4700,
NPC_DYING_KODO = 4701,
@@ -498,7 +500,7 @@ public:
player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
SendGossipMenuFor(player, NPC_TEXT_KODO, creature->GetGUID());
return true;
}

View File

@@ -170,8 +170,11 @@ public:
enum Yor
{
SPELL_DOUBLE_BREATH = 38361,
EVENT_DOUBLE_BREATH = 1
SPELL_DOUBLE_BREATH = 38361,
SPELL_STOMP = 36405,
EVENT_DOUBLE_BREATH = 1,
EVENT_STOMP = 2
};
class npc_yor : public CreatureScript
@@ -192,7 +195,8 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(26500, 30500));
events.ScheduleEvent(EVENT_STOMP, urand(12000, 18000));
}
void UpdateAI(uint32 diff) override
@@ -201,6 +205,10 @@ public:
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
while (uint32 eventId = events.ExecuteEvent())
{
@@ -209,16 +217,16 @@ public:
case EVENT_DOUBLE_BREATH:
if (me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
DoCastVictim(SPELL_DOUBLE_BREATH);
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(10000, 20000));
break;
default:
case EVENT_STOMP:
DoCastAOE(SPELL_STOMP);
events.ScheduleEvent(EVENT_STOMP, urand(14000, 24000));
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};

View File

@@ -52,7 +52,7 @@ struct boss_ambassador_hellmaw : public BossAI
{
Reset();
if (instance->GetData(TYPE_RITUALISTS) != DONE)
if (instance->GetPersistentData(TYPE_RITUALISTS) != DONE)
{
isBanished = true;
me->SetImmuneToAll(true);
@@ -98,7 +98,6 @@ struct boss_ambassador_hellmaw : public BossAI
}
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_CORROSIVE, urand(23050, 30350));
scheduler.Schedule(23050ms, 30350ms, [this](TaskContext context)
{

View File

@@ -43,12 +43,6 @@ enum GrandmasterVorpil
NPC_VOID_PORTAL = 19224,
SPELL_VOID_PORTAL_VISUAL = 33569,
EVENT_SPELL_SHADOWBOLT = 1,
EVENT_SPELL_DRAWSHADOWS = 2,
EVENT_SUMMON_TRAVELER = 3,
EVENT_SPELL_BANISH = 4,
EVENT_SPELL_RAIN_OF_FIRE = 5
};
float VorpilPosition[3] = {-253.548f, -263.646f, 17.0864f};
@@ -67,23 +61,15 @@ struct boss_grandmaster_vorpil : public BossAI
{
boss_grandmaster_vorpil(Creature* creature) : BossAI(creature, DATA_GRANDMASTER_VORPIL)
{
instance = creature->GetInstanceScript();
sayIntro = false;
}
InstanceScript* instance;
bool sayIntro, sayHelp;
int count = 0;
void Reset() override
{
_Reset();
sayHelp = false;
events.Reset();
summons.DespawnAll();
if (instance)
{
instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, NOT_STARTED);
}
}
void summonPortals()
@@ -105,36 +91,30 @@ struct boss_grandmaster_vorpil : public BossAI
}
}
int counterVoidSpawns(int count)
Milliseconds counterVoidSpawns(uint8 count)
{
int timer = 0;
switch(count)
switch (count)
{
case 1:
case 2:
timer = 13300;
break;
return 13300ms;
case 3:
timer = 12100;
break;
return 12100ms;
case 4:
timer = 10900;
break;
return 10900ms;
case 5:
case 6:
timer = 9700;
break;
return 9700ms;
case 7:
case 8:
timer = 7200;
break;
return 7200ms;
case 9:
timer = 6000;
break;
return 6000ms;
default:
timer = 4800;
return 4800ms;
}
return timer;
return 1s;
}
void JustSummoned(Creature* summon) override
@@ -152,7 +132,7 @@ struct boss_grandmaster_vorpil : public BossAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
if (victim->IsPlayer())
{
Talk(SAY_SLAY);
}
@@ -161,27 +141,50 @@ struct boss_grandmaster_vorpil : public BossAI
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
summons.DespawnAll();
if (instance)
{
instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, DONE);
}
_JustDied();
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
summonPortals();
events.ScheduleEvent(EVENT_SPELL_SHADOWBOLT, urand(9700, 20000));
events.ScheduleEvent(EVENT_SPELL_DRAWSHADOWS, 36400);
events.ScheduleEvent(EVENT_SUMMON_TRAVELER, 10900);
scheduler.Schedule(9700ms, 20s, [this](TaskContext context)
{
DoCastAOE(SPELL_SHADOWBOLT_VOLLEY);
context.Repeat();
}).Schedule(36400ms, [this](TaskContext context)
{
DoCastSelf(SPELL_DRAW_SHADOWS, true);
me->GetMap()->DoForAllPlayers([&](Player* player)
{
if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
{
player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
}
});
scheduler.Schedule(1s, [this](TaskContext /*context*/)
{
DoCastSelf(DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H));
});
me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
context.Repeat(36400ms, 44950ms);
}).Schedule(10900ms, [this](TaskContext context)
{
spawnVoidTraveler();
context.Repeat(counterVoidSpawns(context.GetRepeatCounter()));
});
if (IsHeroic())
{
events.ScheduleEvent(EVENT_SPELL_BANISH, urand(17000, 28000));
}
if (instance)
{
instance->SetData(DATA_GRANDMASTER_VORPIL_EVENT, IN_PROGRESS);
scheduler.Schedule(17s, 28s, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_BANISH, 0, 30.0f, true);
context.Repeat();
});
}
}
@@ -194,55 +197,6 @@ struct boss_grandmaster_vorpil : public BossAI
sayIntro = true;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SHADOWBOLT:
DoCastAOE(SPELL_SHADOWBOLT_VOLLEY);
events.RepeatEvent(urand(9700, 20000));
break;
case EVENT_SPELL_BANISH:
DoCastRandomTarget(SPELL_BANISH, 0, 30.0f, true);
events.RepeatEvent(urand(17000, 28000));
break;
case EVENT_SUMMON_TRAVELER:
spawnVoidTraveler();
count++;
events.RepeatEvent(counterVoidSpawns(count));
break;
case EVENT_SPELL_DRAWSHADOWS:
{
DoCastSelf(SPELL_DRAW_SHADOWS, true);
Map* map = me->GetMap();
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* player = i->GetSource())
{
if (player->IsAlive() && !player->HasAura(SPELL_BANISH))
{
player->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
}
}
}
me->NearTeleportTo(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 1000);
events.RepeatEvent(urand(36400, 44950));
break;
}
case EVENT_SPELL_RAIN_OF_FIRE:
DoCastSelf(DUNGEON_MODE(SPELL_RAIN_OF_FIRE_N, SPELL_RAIN_OF_FIRE_H));
events.DelayEvents(6000);
break;
}
DoMeleeAttackIfReady();
}
};
struct npc_voidtraveler : public ScriptedAI

View File

@@ -218,7 +218,6 @@ class spell_murmur_touch : public AuraScript
{
if (GetTarget())
{
GetTarget()->CastSpell(GetTarget(), SPELL_SHOCKWAVE, true);
GetTarget()->CastSpell(GetTarget(), SPELL_SHOCKWAVE_SERVERSIDE, true);
}
}

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@@ -19,6 +19,19 @@
#include "ScriptMgr.h"
#include "shadow_labyrinth.h"
DoorData const doorData[] =
{
{ GO_REFECTORY_DOOR, DATA_BLACKHEARTTHEINCITEREVENT, DOOR_TYPE_PASSAGE },
{ GO_SCREAMING_HALL_DOOR, DATA_GRANDMASTER_VORPIL, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =
{
{ NPC_HELLMAW, TYPE_HELLMAW },
{ 0, 0 },
};
class instance_shadow_labyrinth : public InstanceMapScript
{
public:
@@ -31,62 +44,31 @@ public:
struct instance_shadow_labyrinth_InstanceMapScript : public InstanceScript
{
instance_shadow_labyrinth_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
ObjectGuid m_uiHellmawGUID;
ObjectGuid m_uiRefectoryDoorGUID;
ObjectGuid m_uiScreamingHallDoorGUID;
instance_shadow_labyrinth_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
SetPersistentDataCount(PersistentDataCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
uint32 _ritualistsAliveCount;
void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
_ritualistsAliveCount = 0;
}
bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case REFECTORY_DOOR:
m_uiRefectoryDoorGUID = go->GetGUID();
if (m_auiEncounter[DATA_BLACKHEARTTHEINCITEREVENT] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case SCREAMING_HALL_DOOR:
m_uiScreamingHallDoorGUID = go->GetGUID();
if (m_auiEncounter[DATA_GRANDMASTER_VORPIL_EVENT] == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
}
}
void OnCreatureCreate(Creature* creature) override
{
InstanceScript::OnCreatureCreate(creature);
switch (creature->GetEntry())
if (creature->GetEntry() == NPC_CABAL_RITUALIST)
{
case NPC_CABAL_RITUALIST:
if (creature->IsAlive())
++_ritualistsAliveCount;
break;
case NPC_HELLMAW:
m_uiHellmawGUID = creature->GetGUID();
break;
if (creature->IsAlive())
{
++_ritualistsAliveCount;
}
}
}
@@ -95,84 +77,25 @@ public:
InstanceScript::OnUnitDeath(unit);
if (unit->GetEntry() == NPC_CABAL_RITUALIST)
{
if (!--_ritualistsAliveCount)
{
m_auiEncounter[TYPE_RITUALISTS] = DONE;
SaveToDB();
if (Creature* cr = instance->GetCreature(m_uiHellmawGUID))
StorePersistentData(TYPE_RITUALISTS, DONE);
if (Creature* hellmaw = GetCreature(TYPE_HELLMAW))
{
cr->AI()->DoAction(1);
hellmaw->AI()->DoAction(1);
}
}
}
void SetData(uint32 type, uint32 uiData) override
{
switch (type)
{
case DATA_BLACKHEARTTHEINCITEREVENT:
if (uiData == DONE)
DoUseDoorOrButton(m_uiRefectoryDoorGUID);
m_auiEncounter[type] = uiData;
break;
case DATA_GRANDMASTER_VORPIL_EVENT:
if (uiData == DONE)
DoUseDoorOrButton(m_uiScreamingHallDoorGUID);
m_auiEncounter[type] = uiData;
break;
case DATA_MURMUREVENT:
case TYPE_HELLMAW:
m_auiEncounter[type] = uiData;
break;
}
if (uiData == DONE)
SaveToDB();
}
uint32 GetData(uint32 type) const override
{
if (type == TYPE_RITUALISTS)
return m_auiEncounter[0];
return GetPersistentData(TYPE_RITUALISTS);
return 0;
}
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "S L " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4];
return saveStream.str();
}
void Load(const char* in) override
{
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'L')
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
}
}
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};

View File

@@ -42,10 +42,13 @@ enum slNPCandGO
NPC_CABAL_RITUALIST = 18794,
NPC_HELLMAW = 18731,
REFECTORY_DOOR = 183296, //door opened when blackheart the inciter dies
SCREAMING_HALL_DOOR = 183295 //door opened when grandmaster vorpil dies
GO_REFECTORY_DOOR = 183296, //door opened when blackheart the inciter dies
GO_SCREAMING_HALL_DOOR = 183295 //door opened when grandmaster vorpil dies
};
uint32 constexpr EncounterCount = 4;
uint32 constexpr PersistentDataCount = 1;
template <class AI, class T>
inline AI* GetShadowLabyrinthAI(T* obj)
{

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@@ -22,37 +22,40 @@
enum eGrandWarlockNethekurse
{
SAY_INTRO = 0,
SAY_PEON_ATTACKED = 1,
SAY_PEON_DIES = 2,
SAY_TAUNT = 3,
SAY_AGGRO = 4,
SAY_SLAY = 5,
SAY_DIE = 6,
SAY_INTRO = 0,
SAY_PEON_ATTACKED = 1,
SAY_PEON_DIES = 2,
SAY_TAUNT = 3,
SAY_AGGRO = 4,
SAY_SLAY = 5,
SAY_DIE = 6,
SPELL_DEATH_COIL_N = 30741,
SPELL_DEATH_COIL_H = 30500,
SPELL_DARK_SPIN = 30502,
SPELL_SHADOW_FISSURE = 30496,
SPELL_SHADOW_CLEAVE_N = 30495,
SPELL_SHADOW_SLAM_H = 35953,
SPELL_SHADOW_SEAR = 30735,
SPELL_DEATH_COIL_N = 30500,
SPELL_DEATH_COIL_H = 35954,
SPELL_DARK_SPIN = 30502,
SPELL_SHADOW_FISSURE = 30496,
SPELL_SHADOW_CLEAVE_N = 30495,
SPELL_SHADOW_SLAM_H = 35953,
SETDATA_DATA = 1,
SETDATA_PEON_AGGRO = 1,
SETDATA_PEON_DEATH = 2,
// Spells used exclusively in RP
SPELL_SHADOW_SEAR = 30735,
SPELL_DEATH_COIL = 30741,
EVENT_STAGE_NONE = 0,
EVENT_STAGE_INTRO = 1,
EVENT_STAGE_TAUNT = 2,
EVENT_STAGE_MAIN = 3,
EVENT_INTRO = 1,
EVENT_SPELL_DEATH_COIL = 2,
EVENT_SPELL_SHADOW_FISSURE = 3,
EVENT_SPELL_CLEAVE = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_START_ATTACK = 6,
EVENT_INTRO = 1,
EVENT_SPELL_DEATH_COIL = 2,
EVENT_SPELL_SHADOW_FISSURE = 3,
EVENT_SPELL_CLEAVE = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_START_ATTACK = 6
EVENT_STAGE_NONE = 0,
EVENT_STAGE_INTRO = 1,
EVENT_STAGE_TAUNT = 2,
EVENT_STAGE_MAIN = 3,
SETDATA_DATA = 1,
SETDATA_PEON_AGGRO = 1,
SETDATA_PEON_DEATH = 2
};
// ########################################################
@@ -71,23 +74,11 @@ public:
EventMap events2;
void Reset() override
{
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
EventStage = EVENT_STAGE_NONE;
PeonEngagedCount = 0;
PeonKilledCount = 0;
_Reset();
SummonMinions();
events2.Reset();
}
void SummonMinions()
{
me->SummonCreature(NPC_FEL_ORC_CONVERT, 172.556f, 258.227f, -13.191f, 1.41189f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 165.181f, 261.511f, -13.1926f, 0.942743f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 182.482f, 258.635f, -13.1788f, 1.70929f);
me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DIE);
@@ -132,13 +123,6 @@ public:
}
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->SetReactState(REACT_DEFENSIVE);
summon->SetRegeneratingHealth(false);
}
void MoveInLineOfSight(Unit* who) override
{
if (me->IsWithinDistInMap(who, 30.0f))
@@ -194,7 +178,6 @@ public:
{
Talk(SAY_AGGRO);
EventStage = EVENT_STAGE_MAIN;
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Unit* target = me->SelectNearestPlayer(50.0f))
AttackStart(target);
@@ -246,9 +229,9 @@ public:
}
private:
uint32 PeonEngagedCount;
uint32 PeonKilledCount;
uint32 EventStage;
uint8 PeonEngagedCount = 0;
uint8 PeonKilledCount = 0;
uint8 EventStage;
};
CreatureAI* GetAI(Creature* creature) const override

View File

@@ -55,7 +55,6 @@ enum DruidSpells
SPELL_DRUID_SURVIVAL_INSTINCTS = 50322,
SPELL_DRUID_SAVAGE_ROAR = 62071,
SPELL_DRUID_TIGER_S_FURY_ENERGIZE = 51178,
SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950,
SPELL_DRUID_BEAR_FORM_PASSIVE = 1178,
SPELL_DRUID_DIRE_BEAR_FORM_PASSIVE = 9635,
SPELL_DRUID_ENRAGE = 5229,
@@ -501,31 +500,6 @@ class spell_dru_glyph_of_starfire : public SpellScript
}
};
/* 34246 - Increased Lifebloom Periodic
60779 - Idol of Lush Moss */
class spell_dru_idol_lifebloom : public AuraScript
{
PrepareAuraScript(spell_dru_idol_lifebloom);
void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod)
{
if (!spellMod)
{
spellMod = new SpellModifier(GetAura());
spellMod->op = SPELLMOD_DOT;
spellMod->type = SPELLMOD_FLAT;
spellMod->spellId = GetId();
spellMod->mask = GetSpellInfo()->Effects[aurEff->GetEffIndex()].SpellClassMask;
}
spellMod->value = aurEff->GetAmount() / 7;
}
void Register() override
{
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_dru_idol_lifebloom::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 29166 - Innervate
class spell_dru_innervate : public AuraScript
{
@@ -545,24 +519,6 @@ class spell_dru_innervate : public AuraScript
}
};
// -5570 - Insect Swarm
class spell_dru_insect_swarm : public AuraScript
{
PrepareAuraScript(spell_dru_insect_swarm);
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
if (AuraEffect const* relicAurEff = caster->GetAuraEffect(SPELL_DRUID_ITEM_T8_BALANCE_RELIC, EFFECT_0))
amount += relicAurEff->GetAmount() / aurEff->GetTotalTicks();
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_insect_swarm::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
// -33763 - Lifebloom
class spell_dru_lifebloom : public AuraScript
{
@@ -1202,9 +1158,7 @@ void AddSC_druid_spell_scripts()
RegisterSpellScript(spell_dru_dash);
RegisterSpellScript(spell_dru_enrage);
RegisterSpellScript(spell_dru_glyph_of_starfire);
RegisterSpellScript(spell_dru_idol_lifebloom);
RegisterSpellScript(spell_dru_innervate);
RegisterSpellScript(spell_dru_insect_swarm);
RegisterSpellScript(spell_dru_lifebloom);
RegisterSpellScript(spell_dru_living_seed);
RegisterSpellScript(spell_dru_living_seed_proc);