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feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105)
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@@ -191,7 +191,7 @@ public:
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if (creature->IsSummon() && _bossWave != TO_BE_DECIDED)
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{
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if (_currentWave == 0)
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creature->SetDisableReputationGain(true);
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creature->SetReputationRewardDisabled(true);
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DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, ++trash); // Update the instance wave count on new trash spawn
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_encounterNPCs.insert(creature->GetGUID()); // Used for despawning on wipe
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}
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