feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105)

This commit is contained in:
Kitzunu
2025-02-01 22:49:41 +01:00
committed by GitHub
parent 47c5ff904f
commit 17412174be
9 changed files with 35 additions and 9 deletions

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@@ -286,7 +286,9 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(),
m_ProhibitSchoolTime[i] = 0;
m_CreatureSpellCooldowns.clear();
DisableReputationGain = false;
DisableReputationReward = false;
DisableLootReward = false;
m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = 0.0f;

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@@ -359,8 +359,10 @@ public:
Unit* SelectVictim();
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
[[nodiscard]] bool IsReputationGainDisabled() const { return DisableReputationGain; }
void SetReputationRewardDisabled(bool disable) { DisableReputationReward = disable; }
[[nodiscard]] bool IsReputationRewardDisabled() const { return DisableReputationReward; }
void SetLootRewardDisabled(bool disable) { DisableLootReward = disable; }
[[nodiscard]] bool IsLootRewardDisabled() const { return DisableLootReward; }
[[nodiscard]] bool IsDamageEnoughForLootingAndReward() const;
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer = true);
void ResetPlayerDamageReq();
@@ -478,7 +480,8 @@ protected:
Position m_homePosition;
Position m_transportHomePosition;
bool DisableReputationGain;
bool DisableReputationReward;
bool DisableLootReward;
CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry())
CreatureData const* m_creatureData;

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@@ -5982,7 +5982,7 @@ void Player::RewardReputation(Unit* victim)
if (!victim || victim->IsPlayer())
return;
if (victim->ToCreature()->IsReputationGainDisabled())
if (victim->ToCreature()->IsReputationRewardDisabled())
return;
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);

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@@ -5619,7 +5619,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
bool Player::isAllowedToLoot(Creature const* creature)
{
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward() || creature->IsLootRewardDisabled())
return false;
if (HasPendingBind())

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@@ -17781,7 +17781,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
bool isRewardAllowed = true;
if (creature)
{
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
if (!isRewardAllowed)
creature->SetLootRecipient(nullptr);
}