Using TC structure allowing easier patches importing

This commit is contained in:
Yehonal
2017-12-20 20:48:35 +01:00
parent 0fc4a6a153
commit 17332304fd
1197 changed files with 0 additions and 69 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/** \file
\ingroup Trinityd
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "WorldSocketMgr.h"
#include "Database/DatabaseEnv.h"
#include "ScriptMgr.h"
#include "BattlegroundMgr.h"
#include "MapManager.h"
#include "Timer.h"
#include "WorldRunnable.h"
#include "OutdoorPvPMgr.h"
#include "AvgDiffTracker.h"
#include "AsyncAuctionListing.h"
#ifdef _WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// Heartbeat for the World
void WorldRunnable::run()
{
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();
uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
sWorld->Update( diff );
realPrevTime = realCurrTime;
uint32 executionTimeDiff = getMSTimeDiff(realCurrTime, getMSTime());
devDiffTracker.Update(executionTimeDiff);
avgDiffTracker.Update(executionTimeDiff > WORLD_SLEEP_CONST ? executionTimeDiff : WORLD_SLEEP_CONST);
if (executionTimeDiff < WORLD_SLEEP_CONST)
ACORE::Thread::Sleep(WORLD_SLEEP_CONST-executionTimeDiff);
#ifdef _WIN32
if (m_ServiceStatus == 0)
World::StopNow(SHUTDOWN_EXIT_CODE);
while (m_ServiceStatus == 2)
Sleep(1000);
#endif
}
sLog->SetLogDB(false);
sScriptMgr->OnShutdown();
sWorld->KickAll(); // save and kick all players
sWorld->UpdateSessions( 1 ); // real players unload required UpdateSessions call
// unload battleground templates before different singletons destroyed
sBattlegroundMgr->DeleteAllBattlegrounds();
sWorldSocketMgr->StopNetwork();
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sScriptMgr->Unload();
sOutdoorPvPMgr->Die();
}
void AuctionListingRunnable::run()
{
sLog->outString("Starting up Auction House Listing thread...");
while (!World::IsStopped())
{
if (AsyncAuctionListingMgr::IsAuctionListingAllowed())
{
uint32 diff = AsyncAuctionListingMgr::GetDiff();
AsyncAuctionListingMgr::ResetDiff();
if (AsyncAuctionListingMgr::GetTempList().size() || AsyncAuctionListingMgr::GetList().size())
{
TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetLock());
{
TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetTempList().begin(); itr != AsyncAuctionListingMgr::GetTempList().end(); ++itr)
AsyncAuctionListingMgr::GetList().push_back( (*itr) );
AsyncAuctionListingMgr::GetTempList().clear();
}
for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetList().begin(); itr != AsyncAuctionListingMgr::GetList().end(); ++itr)
{
if ((*itr)._msTimer <= diff)
(*itr)._msTimer = 0;
else
(*itr)._msTimer -= diff;
}
for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetList().begin(); itr != AsyncAuctionListingMgr::GetList().end(); ++itr)
if ((*itr)._msTimer == 0)
{
if ((*itr).Execute())
AsyncAuctionListingMgr::GetList().erase(itr);
break;
}
}
}
ACORE::Thread::Sleep(1);
}
sLog->outString("Auction House Listing thread exiting without problems.");
}

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/// \addtogroup Trinityd
/// @{
/// \file
#ifndef __WORLDRUNNABLE_H
#define __WORLDRUNNABLE_H
/// Heartbeat thread for the World
class WorldRunnable : public ACORE::Runnable
{
public:
void run();
};
class AuctionListingRunnable : public ACORE::Runnable
{
public:
void run();
};
#endif
/// @}