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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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188
src/server/scripts/Commands/cs_guild.cpp
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188
src/server/scripts/Commands/cs_guild.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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Name: guild_commandscript
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%Complete: 100
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Comment: All guild related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Language.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "ObjectAccessor.h"
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#include "ScriptMgr.h"
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class guild_commandscript : public CommandScript
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{
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public:
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guild_commandscript() : CommandScript("guild_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> guildCommandTable =
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{
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{ "create", SEC_GAMEMASTER, true, &HandleGuildCreateCommand, "" },
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{ "delete", SEC_GAMEMASTER, true, &HandleGuildDeleteCommand, "" },
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{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "" },
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{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "" },
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{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "guild", SEC_GAMEMASTER, true, nullptr, "", guildCommandTable }
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};
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return commandTable;
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}
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/** \brief GM command level 3 - Create a guild.
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*
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* This command allows a GM (level 3) to create a guild.
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*
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* The "args" parameter contains the name of the guild leader
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* and then the name of the guild.
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*
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*/
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static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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// if not guild name only (in "") then player name
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Player* target;
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if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, &target))
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return false;
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char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
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if (!tailStr)
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return false;
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char* guildStr = handler->extractQuotedArg(tailStr);
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if (!guildStr)
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return false;
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std::string guildName = guildStr;
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if (target->GetGuildId())
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{
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handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
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return true;
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}
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Guild* guild = new Guild;
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if (!guild->Create(target, guildName))
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{
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delete guild;
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handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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sGuildMgr->AddGuild(guild);
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return true;
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}
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static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* guildStr = handler->extractQuotedArg((char*)args);
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if (!guildStr)
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return false;
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std::string guildName = guildStr;
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Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
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if (!targetGuild)
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return false;
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targetGuild->Disband();
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delete targetGuild;
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return true;
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}
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static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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// if not guild name only (in "") then player name
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uint64 targetGuid;
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if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, nullptr, &targetGuid))
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return false;
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char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
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if (!tailStr)
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return false;
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char* guildStr = handler->extractQuotedArg(tailStr);
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if (!guildStr)
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return false;
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std::string guildName = guildStr;
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Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
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if (!targetGuild)
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return false;
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// player's guild membership checked in AddMember before add
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return targetGuild->AddMember(targetGuid);
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}
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static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
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return false;
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uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromStorage(GUID_LOPART(targetGuid));
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if (!guildId)
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return false;
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Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
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if (!targetGuild)
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return false;
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targetGuild->DeleteMember(targetGuid, false, true, true);
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return true;
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}
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static bool HandleGuildRankCommand(ChatHandler* handler, char const* args)
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{
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char* nameStr;
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char* rankStr;
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handler->extractOptFirstArg((char*)args, &nameStr, &rankStr);
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if (!rankStr)
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return false;
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Player* target;
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uint64 targetGuid;
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std::string target_name;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
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return false;
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uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromStorage(GUID_LOPART(targetGuid));
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if (!guildId)
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return false;
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Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
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if (!targetGuild)
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return false;
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uint8 newRank = uint8(atoi(rankStr));
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return targetGuild->ChangeMemberRank(targetGuid, newRank);
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}
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};
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void AddSC_guild_commandscript()
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{
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new guild_commandscript();
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}
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