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Using TC structure allowing easier patches importing
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37
src/server/game/Tools/CharacterDatabaseCleaner.h
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37
src/server/game/Tools/CharacterDatabaseCleaner.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef CHARACTERDATABASECLEANER_H
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#define CHARACTERDATABASECLEANER_H
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namespace CharacterDatabaseCleaner
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{
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enum CleaningFlags
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{
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CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
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CLEANING_FLAG_SKILLS = 0x2,
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CLEANING_FLAG_SPELLS = 0x4,
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CLEANING_FLAG_TALENTS = 0x8,
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CLEANING_FLAG_QUESTSTATUS = 0x10
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};
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void CleanDatabase();
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void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
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bool AchievementProgressCheck(uint32 criteria);
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bool SkillCheck(uint32 skill);
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bool SpellCheck(uint32 spell_id);
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bool TalentCheck(uint32 talent_id);
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void CleanCharacterAchievementProgress();
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void CleanCharacterSkills();
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void CleanCharacterSpell();
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void CleanCharacterTalent();
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void CleanCharacterQuestStatus();
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}
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#endif
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