Using TC structure allowing easier patches importing

This commit is contained in:
Yehonal
2017-12-20 20:48:35 +01:00
parent 0fc4a6a153
commit 17332304fd
1197 changed files with 0 additions and 69 deletions

View File

@@ -0,0 +1,146 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "CharacterDatabaseCleaner.h"
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "SpellMgr.h"
#include "DBCStores.h"
void CharacterDatabaseCleaner::CleanDatabase()
{
// config to disable
if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
return;
sLog->outString("Cleaning character database...");
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
if (!result)
return;
uint32 flags = (*result)[0].GetUInt32();
// clean up
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
CleanCharacterAchievementProgress();
if (flags & CLEANING_FLAG_SKILLS)
CleanCharacterSkills();
if (flags & CLEANING_FLAG_SPELLS)
CleanCharacterSpell();
if (flags & CLEANING_FLAG_TALENTS)
CleanCharacterTalent();
if (flags & CLEANING_FLAG_QUESTSTATUS)
CleanCharacterQuestStatus();
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);
sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
{
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if (!result)
{
sLog->outString("Table %s is empty.", table);
return;
}
bool found = false;
std::ostringstream ss;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
if (!check(id))
{
if (!found)
{
ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
found = true;
}
else
ss << ',';
ss << id;
}
}
while (result->NextRow());
if (found)
{
ss << ')';
CharacterDatabase.Execute(ss.str().c_str());
}
}
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
return sAchievementCriteriaStore.LookupEntry(criteria);
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
{
CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
}
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
{
return sSkillLineStore.LookupEntry(skill);
}
void CharacterDatabaseCleaner::CleanCharacterSkills()
{
CheckUnique("skill", "character_skills", &SkillCheck);
}
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
{
return sSpellMgr->GetSpellInfo(spell_id) && !GetTalentSpellPos(spell_id);
}
void CharacterDatabaseCleaner::CleanCharacterSpell()
{
CheckUnique("spell", "character_spell", &SpellCheck);
}
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talent_id);
if (!talentInfo)
return false;
return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
}
void CharacterDatabaseCleaner::CleanCharacterTalent()
{
CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE specMask >= %u", 1 << MAX_TALENT_SPECS);
CheckUnique("spell", "character_talent", &TalentCheck);
}
void CharacterDatabaseCleaner::CleanCharacterQuestStatus()
{
CharacterDatabase.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
}