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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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62
src/server/game/Server/WorldSocketMgr.h
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62
src/server/game/Server/WorldSocketMgr.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/** \addtogroup u2w User to World Communication
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* @{
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* \file WorldSocketMgr.h
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* \author Derex <derex101@gmail.com>
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*/
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#ifndef __WORLDSOCKETMGR_H
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#define __WORLDSOCKETMGR_H
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#include <ace/Basic_Types.h>
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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class WorldSocket;
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class ReactorRunnable;
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class ACE_Event_Handler;
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/// Manages all sockets connected to peers and network threads
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class WorldSocketMgr
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{
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public:
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friend class WorldSocket;
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friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>;
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/// Start network, listen at address:port .
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int StartNetwork(ACE_UINT16 port, const char* address);
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork();
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/// Wait untill all network threads have "joined" .
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void Wait();
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private:
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int OnSocketOpen(WorldSocket* sock);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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private:
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WorldSocketMgr();
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virtual ~WorldSocketMgr();
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ReactorRunnable* m_NetThreads;
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size_t m_NetThreadsCount;
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int m_SockOutKBuff;
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int m_SockOutUBuff;
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bool m_UseNoDelay;
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class WorldSocketAcceptor* m_Acceptor;
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};
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#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>::instance()
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#endif
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/// @}
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