Using TC structure allowing easier patches importing

This commit is contained in:
Yehonal
2017-12-20 20:48:35 +01:00
parent 0fc4a6a153
commit 17332304fd
1197 changed files with 0 additions and 69 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*/
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#include <ace/Singleton.h>
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
//TODO: find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
FACTION_ESCORT_A_PASSIVE = 774,
FACTION_ESCORT_H_PASSIVE = 775,
FACTION_ESCORT_N_ACTIVE = 1986,
FACTION_ESCORT_H_ACTIVE = 2046
};
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector<ScriptPointMove> ScriptPointVector;
class SystemMgr
{
friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>;
SystemMgr() {}
~SystemMgr() {}
public:
typedef UNORDERED_MAP<uint32, ScriptPointVector> PointMoveMap;
//Database
void LoadScriptWaypoints();
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return _empty;
return itr->second;
}
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
static ScriptPointVector const _empty;
};
#define sScriptSystemMgr ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance()
#endif