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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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73
src/server/game/Scripting/ScriptSystem.cpp
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73
src/server/game/Scripting/ScriptSystem.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptSystem.h"
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#include "ObjectMgr.h"
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#include "DatabaseEnv.h"
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#include "ScriptMgr.h"
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ScriptPointVector const SystemMgr::_empty;
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void SystemMgr::LoadScriptWaypoints()
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{
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uint32 oldMSTime = getMSTime();
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// Drop Existing Waypoint list
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m_mPointMoveMap.clear();
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uint64 uiCreatureCount = 0;
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// Load Waypoints
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QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
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if (result)
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uiCreatureCount = result->GetRowCount();
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sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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// 0 1 2 3 4 5
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result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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if (!result)
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{
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sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* pFields = result->Fetch();
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ScriptPointMove temp;
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temp.uiCreatureEntry = pFields[0].GetUInt32();
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uint32 uiEntry = temp.uiCreatureEntry;
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temp.uiPointId = pFields[1].GetUInt32();
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temp.fX = pFields[2].GetFloat();
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temp.fY = pFields[3].GetFloat();
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temp.fZ = pFields[4].GetFloat();
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temp.uiWaitTime = pFields[5].GetUInt32();
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CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
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if (!pCInfo)
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{
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
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continue;
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}
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if (!pCInfo->ScriptID)
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sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
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m_mPointMoveMap[uiEntry].push_back(temp);
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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