mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
This commit is contained in:
927
src/server/game/Scripting/MapScripts.cpp
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927
src/server/game/Scripting/MapScripts.cpp
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@@ -0,0 +1,927 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GossipDef.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "MapRefManager.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "Transport.h"
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#include "WaypointManager.h"
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#include "World.h"
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/// Put scripts in the execution queue
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void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
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{
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///- Find the script map
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ScriptMapMap::const_iterator s = scripts.find(id);
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if (s == scripts.end())
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return;
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source
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uint64 targetGUID = target ? target->GetGUID() : uint64(0);
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uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
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///- Schedule script execution for all scripts in the script map
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ScriptMap const* s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &iter->second;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
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if (iter->first == 0)
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immedScript = true;
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sScriptMgr->IncreaseScheduledScriptsCount();
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}
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///- If one of the effects should be immediate, launch the script execution
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if (/*start &&*/ immedScript && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
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{
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// NOTE: script record _must_ exist until command executed
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// prepare static data
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uint64 sourceGUID = source ? source->GetGUID() : uint64(0);
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uint64 targetGUID = target ? target->GetGUID() : uint64(0);
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uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
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ScriptAction sa;
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sa.sourceGUID = sourceGUID;
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sa.targetGUID = targetGUID;
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sa.ownerGUID = ownerGUID;
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sa.script = &script;
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m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
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sScriptMgr->IncreaseScheduledScriptsCount();
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///- If effects should be immediate, launch the script execution
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if (delay == 0 && !i_scriptLock)
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{
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i_scriptLock = true;
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ScriptsProcess();
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i_scriptLock = false;
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}
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}
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// Helpers for ScriptProcess method.
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inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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Player* player = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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{
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// Check target first, then source.
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if (target)
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player = target->ToPlayer();
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if (!player && source)
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player = source->ToPlayer();
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if (!player)
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sLog->outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return player;
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}
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inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
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{
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Creature* creature = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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{
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if (bReverse)
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{
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// Check target first, then source.
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if (target)
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creature = target->ToCreature();
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if (!creature && source)
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creature = source->ToCreature();
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}
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else
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{
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// Check source first, then target.
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if (source)
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creature = source->ToCreature();
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if (!creature && target)
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creature = target->ToCreature();
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}
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if (!creature)
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sLog->outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return creature;
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}
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inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Unit* unit = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else if (!obj->isType(TYPEMASK_UNIT))
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sLog->outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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else
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{
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unit = obj->ToUnit();
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if (!unit)
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sLog->outError("%s %s object could not be casted to unit.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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}
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return unit;
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}
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inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Player* player = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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player = obj->ToPlayer();
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if (!player)
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sLog->outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return player;
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}
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inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Creature* creature = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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creature = obj->ToCreature();
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if (!creature)
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sLog->outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
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isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return creature;
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}
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inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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WorldObject* pWorldObject = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pWorldObject = dynamic_cast<WorldObject*>(obj);
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if (!pWorldObject)
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sLog->outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pWorldObject;
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}
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inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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bool bOpen = false;
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uint32 guid = scriptInfo->ToggleDoor.GOGuid;
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int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
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switch (scriptInfo->command)
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{
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case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: break;
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default:
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sLog->outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
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return;
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}
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if (!guid)
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sLog->outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
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else if (!source)
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sLog->outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
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else if (!source->isType(TYPEMASK_UNIT))
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sLog->outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
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source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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WorldObject* wSource = dynamic_cast <WorldObject*> (source);
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if (!wSource)
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sLog->outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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GameObject* pDoor = _FindGameObject(wSource, guid);
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if (!pDoor)
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sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
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else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
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sLog->outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
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else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
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{
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pDoor->UseDoorOrButton(nTimeToToggle);
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if (target && target->isType(TYPEMASK_GAMEOBJECT))
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{
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GameObject* goTarget = target->ToGameObject();
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if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
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goTarget->UseDoorOrButton(nTimeToToggle);
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}
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}
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}
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}
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}
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inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
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{
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GameObject* gameobject = NULL;
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
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Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
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TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
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return gameobject;
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}
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/// Process queued scripts
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void Map::ScriptsProcess()
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{
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if (m_scriptSchedule.empty())
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return;
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///- Process overdue queued scripts
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ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
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// ok as multimap is a *sorted* associative container
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while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
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{
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ScriptAction const& step = iter->second;
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Object* source = NULL;
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if (step.sourceGUID)
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{
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switch (GUID_HIPART(step.sourceGUID))
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{
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case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
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if (Player* player = GetPlayer(step.ownerGUID))
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source = player->GetItemByGuid(step.sourceGUID);
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break;
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case HIGHGUID_UNIT:
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case HIGHGUID_VEHICLE:
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source = GetCreature(step.sourceGUID);
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break;
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case HIGHGUID_PET:
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source = GetPet(step.sourceGUID);
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break;
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case HIGHGUID_PLAYER:
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source = GetPlayer(step.sourceGUID);
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break;
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_GAMEOBJECT:
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source = GetGameObject(step.sourceGUID);
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break;
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case HIGHGUID_CORPSE:
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source = GetCorpse(step.sourceGUID);
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break;
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case HIGHGUID_MO_TRANSPORT:
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{
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GameObject* go = GetGameObject(step.sourceGUID);
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source = go ? go->ToTransport() : NULL;
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break;
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}
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default:
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sLog->outError("%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
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step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
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break;
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}
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}
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WorldObject* target = NULL;
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if (step.targetGUID)
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{
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switch (GUID_HIPART(step.targetGUID))
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{
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case HIGHGUID_UNIT:
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case HIGHGUID_VEHICLE:
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target = GetCreature(step.targetGUID);
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break;
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case HIGHGUID_PET:
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target = GetPet(step.targetGUID);
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break;
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case HIGHGUID_PLAYER: // empty GUID case also
|
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target = GetPlayer(step.targetGUID);
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break;
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_GAMEOBJECT:
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target = GetGameObject(step.targetGUID);
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break;
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case HIGHGUID_CORPSE:
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target = GetCorpse(step.targetGUID);
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break;
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case HIGHGUID_MO_TRANSPORT:
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{
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GameObject* go = GetGameObject(step.targetGUID);
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target = go ? go->ToTransport() : NULL;
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break;
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}
|
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default:
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sLog->outError("%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
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step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
|
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break;
|
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}
|
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}
|
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|
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switch (step.script->command)
|
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{
|
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case SCRIPT_COMMAND_TALK:
|
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if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
|
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{
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sLog->outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
|
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break;
|
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}
|
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if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
|
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{
|
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if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
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{
|
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LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
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std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
|
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|
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switch (step.script->Talk.ChatType)
|
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{
|
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case CHAT_TYPE_SAY:
|
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player->Say(text, LANG_UNIVERSAL);
|
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break;
|
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case CHAT_TYPE_YELL:
|
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player->Yell(text, LANG_UNIVERSAL);
|
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break;
|
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case CHAT_TYPE_TEXT_EMOTE:
|
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case CHAT_TYPE_BOSS_EMOTE:
|
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player->TextEmote(text);
|
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break;
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case CHAT_TYPE_WHISPER:
|
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case CHAT_MSG_RAID_BOSS_WHISPER:
|
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{
|
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uint64 targetGUID = target ? target->GetGUID() : 0;
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if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
|
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sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
|
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else
|
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player->Whisper(text, LANG_UNIVERSAL, targetGUID);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break; // must be already checked at load
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
uint64 targetGUID = target ? target->GetGUID() : 0;
|
||||
switch (step.script->Talk.ChatType)
|
||||
{
|
||||
case CHAT_TYPE_SAY:
|
||||
cSource->MonsterSay(step.script->Talk.TextID, LANG_UNIVERSAL, target);
|
||||
break;
|
||||
case CHAT_TYPE_YELL:
|
||||
cSource->MonsterYell(step.script->Talk.TextID, LANG_UNIVERSAL, target);
|
||||
break;
|
||||
case CHAT_TYPE_TEXT_EMOTE:
|
||||
cSource->MonsterTextEmote(step.script->Talk.TextID, target);
|
||||
break;
|
||||
case CHAT_TYPE_BOSS_EMOTE:
|
||||
cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
|
||||
break;
|
||||
case CHAT_TYPE_WHISPER:
|
||||
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
|
||||
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
|
||||
else
|
||||
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer());
|
||||
break;
|
||||
case CHAT_MSG_RAID_BOSS_WHISPER:
|
||||
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
|
||||
sLog->outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
|
||||
else
|
||||
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer(), true);
|
||||
break;
|
||||
default:
|
||||
break; // must be already checked at load
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_EMOTE:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
|
||||
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
|
||||
else
|
||||
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_FIELD_SET:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
// Validate field number.
|
||||
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
|
||||
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
||||
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
|
||||
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
|
||||
else
|
||||
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_MOVE_TO:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
Unit * unit = (Unit*)cSource;
|
||||
if (step.script->MoveTo.TravelTime != 0)
|
||||
{
|
||||
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
|
||||
unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
|
||||
}
|
||||
else
|
||||
unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_FLAG_SET:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
// Validate field number.
|
||||
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
|
||||
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
||||
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
|
||||
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
|
||||
else
|
||||
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_FLAG_REMOVE:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
// Validate field number.
|
||||
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
|
||||
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
|
||||
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
|
||||
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
|
||||
else
|
||||
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_TELEPORT_TO:
|
||||
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
|
||||
{
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
||||
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Source or target must be Player.
|
||||
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
||||
player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
||||
{
|
||||
if (!source)
|
||||
{
|
||||
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
if (!target)
|
||||
{
|
||||
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
// when script called for item spell casting then target == (unit or GO) and source is player
|
||||
WorldObject* worldObject;
|
||||
Player* player = target->ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
||||
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
|
||||
break;
|
||||
}
|
||||
worldObject = dynamic_cast<WorldObject*>(source);
|
||||
}
|
||||
else
|
||||
{
|
||||
player = source->ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
||||
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
||||
break;
|
||||
}
|
||||
worldObject = dynamic_cast<WorldObject*>(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
||||
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
|
||||
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// quest id and flags checked at script loading
|
||||
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
|
||||
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
|
||||
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
|
||||
else
|
||||
player->FailQuest(step.script->QuestExplored.QuestID);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_KILL_CREDIT:
|
||||
// Source or target must be Player.
|
||||
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
|
||||
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
|
||||
else
|
||||
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
||||
if (!step.script->RespawnGameobject.GOGuid)
|
||||
{
|
||||
sLog->outError("%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
// Source or target must be WorldObject.
|
||||
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
||||
{
|
||||
GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
|
||||
if (!pGO)
|
||||
{
|
||||
sLog->outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
|
||||
break;
|
||||
}
|
||||
|
||||
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
|
||||
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
|
||||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
|
||||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
||||
{
|
||||
sLog->outError("%s can not be used with gameobject of type %u (guid: %u).",
|
||||
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
|
||||
break;
|
||||
}
|
||||
|
||||
// Check that GO is not spawned
|
||||
if (!pGO->isSpawned())
|
||||
{
|
||||
int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
|
||||
pGO->SetLootState(GO_READY);
|
||||
pGO->SetRespawnTime(nTimeToDespawn);
|
||||
|
||||
pGO->GetMap()->AddToMap(pGO);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
||||
{
|
||||
// Source must be WorldObject.
|
||||
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
|
||||
{
|
||||
if (!step.script->TempSummonCreature.CreatureEntry)
|
||||
sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
|
||||
else
|
||||
{
|
||||
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
|
||||
|
||||
float x = step.script->TempSummonCreature.PosX;
|
||||
float y = step.script->TempSummonCreature.PosY;
|
||||
float z = step.script->TempSummonCreature.PosZ;
|
||||
float o = step.script->TempSummonCreature.Orientation;
|
||||
|
||||
if (step.script->TempSummonCreature.CheckIfExists)
|
||||
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
|
||||
if (trigger->FindNearestCreature(entry, 60.0f))
|
||||
break;
|
||||
|
||||
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
|
||||
sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_OPEN_DOOR:
|
||||
case SCRIPT_COMMAND_CLOSE_DOOR:
|
||||
_ScriptProcessDoor(source, target, step.script);
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
||||
// Source must be Unit.
|
||||
if (Unit* unit = _GetScriptUnit(source, true, step.script))
|
||||
{
|
||||
// Target must be GameObject.
|
||||
if (!target)
|
||||
{
|
||||
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
|
||||
{
|
||||
sLog->outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
|
||||
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
|
||||
break;
|
||||
}
|
||||
|
||||
if (GameObject* pGO = target->ToGameObject())
|
||||
pGO->Use(unit);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_REMOVE_AURA:
|
||||
{
|
||||
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
|
||||
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
|
||||
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
|
||||
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_CAST_SPELL:
|
||||
{
|
||||
// TODO: Allow gameobjects to be targets and casters
|
||||
if (!source && !target)
|
||||
{
|
||||
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* uSource = NULL;
|
||||
Unit* uTarget = NULL;
|
||||
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
|
||||
switch (step.script->CastSpell.Flags)
|
||||
{
|
||||
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
|
||||
uSource = source ? source->ToUnit() : NULL;
|
||||
uTarget = target ? target->ToUnit() : NULL;
|
||||
break;
|
||||
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
|
||||
uSource = source ? source->ToUnit() : NULL;
|
||||
uTarget = uSource;
|
||||
break;
|
||||
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
|
||||
uSource = target ? target->ToUnit() : NULL;
|
||||
uTarget = uSource;
|
||||
break;
|
||||
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
|
||||
uSource = target ? target->ToUnit() : NULL;
|
||||
uTarget = source ? source->ToUnit() : NULL;
|
||||
break;
|
||||
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
|
||||
uSource = source ? source->ToUnit() : NULL;
|
||||
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
|
||||
{
|
||||
sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
|
||||
break;
|
||||
}
|
||||
|
||||
bool triggered = (step.script->CastSpell.Flags != 4) ?
|
||||
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
|
||||
step.script->CastSpell.CreatureEntry < 0;
|
||||
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_PLAY_SOUND:
|
||||
// Source must be WorldObject.
|
||||
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
|
||||
{
|
||||
// PlaySound.Flags bitmask: 0/1=anyone/target
|
||||
Player* player = NULL;
|
||||
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
|
||||
{
|
||||
// Target must be Player.
|
||||
player = _GetScriptPlayer(target, false, step.script);
|
||||
if (!target)
|
||||
break;
|
||||
}
|
||||
|
||||
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
|
||||
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
|
||||
object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
|
||||
else
|
||||
object->PlayDirectSound(step.script->PlaySound.SoundID, player);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_CREATE_ITEM:
|
||||
// Target or source must be Player.
|
||||
if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
|
||||
pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
|
||||
}
|
||||
else
|
||||
pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_DESPAWN_SELF:
|
||||
// Target or source must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
||||
cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_LOAD_PATH:
|
||||
// Source must be Unit.
|
||||
if (Unit* unit = _GetScriptUnit(source, true, step.script))
|
||||
{
|
||||
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
|
||||
sLog->outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
|
||||
else
|
||||
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
|
||||
{
|
||||
if (!step.script->CallScript.CreatureEntry)
|
||||
{
|
||||
sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
if (!step.script->CallScript.ScriptID)
|
||||
{
|
||||
sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
Creature* cTarget = NULL;
|
||||
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
|
||||
if (wSource) //using grid searcher
|
||||
{
|
||||
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
|
||||
Cell cell(p);
|
||||
|
||||
Trinity::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
|
||||
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
|
||||
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
|
||||
}
|
||||
else //check hashmap holders
|
||||
{
|
||||
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
|
||||
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
|
||||
}
|
||||
|
||||
if (!cTarget)
|
||||
{
|
||||
sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
|
||||
break;
|
||||
}
|
||||
|
||||
//Lets choose our ScriptMap map
|
||||
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
|
||||
//if no scriptmap present...
|
||||
if (!datamap)
|
||||
{
|
||||
sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
|
||||
break;
|
||||
}
|
||||
|
||||
// Insert script into schedule but do not start it
|
||||
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
case SCRIPT_COMMAND_KILL:
|
||||
// Source or target must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
|
||||
{
|
||||
if (cSource->isDead())
|
||||
sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
|
||||
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
|
||||
else
|
||||
{
|
||||
cSource->setDeathState(JUST_DIED);
|
||||
if (step.script->Kill.RemoveCorpse == 1)
|
||||
cSource->RemoveCorpse();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_ORIENTATION:
|
||||
// Source must be Unit.
|
||||
if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
|
||||
{
|
||||
if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
|
||||
{
|
||||
// Target must be Unit.
|
||||
Unit* targetUnit = _GetScriptUnit(target, false, step.script);
|
||||
if (!targetUnit)
|
||||
break;
|
||||
|
||||
sourceUnit->SetFacingToObject(targetUnit);
|
||||
}
|
||||
else
|
||||
sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
|
||||
}
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_EQUIP:
|
||||
// Source must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
|
||||
cSource->LoadEquipment(step.script->Equip.EquipmentID);
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_MODEL:
|
||||
// Source must be Creature.
|
||||
if (Creature* cSource = _GetScriptCreature(source, true, step.script))
|
||||
cSource->SetDisplayId(step.script->Model.ModelID);
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_CLOSE_GOSSIP:
|
||||
// Source must be Player.
|
||||
if (Player* player = _GetScriptPlayer(source, true, step.script))
|
||||
player->PlayerTalkClass->SendCloseGossip();
|
||||
break;
|
||||
|
||||
case SCRIPT_COMMAND_PLAYMOVIE:
|
||||
// Source must be Player.
|
||||
if (Player* player = _GetScriptPlayer(source, true, step.script))
|
||||
player->SendMovieStart(step.script->PlayMovie.MovieID);
|
||||
break;
|
||||
|
||||
default:
|
||||
sLog->outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
m_scriptSchedule.erase(iter);
|
||||
iter = m_scriptSchedule.begin();
|
||||
sScriptMgr->DecreaseScheduledScriptCount();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user