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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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86
src/server/game/Movement/MovementGenerator.h
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86
src/server/game/Movement/MovementGenerator.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_MOVEMENTGENERATOR_H
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#define TRINITY_MOVEMENTGENERATOR_H
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#include "Define.h"
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#include <ace/Singleton.h>
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#include "ObjectRegistry.h"
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#include "FactoryHolder.h"
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#include "Common.h"
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#include "MotionMaster.h"
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class Unit;
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class MovementGenerator
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{
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public:
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virtual ~MovementGenerator();
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virtual void Initialize(Unit*) = 0;
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virtual void Finalize(Unit*) = 0;
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virtual void Reset(Unit*) = 0;
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virtual bool Update(Unit*, uint32 time_diff) = 0;
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virtual MovementGeneratorType GetMovementGeneratorType() = 0;
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virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system
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virtual void unitSpeedChanged() { }
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// used by Evade code for select point to evade with expected restart default movement
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virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
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};
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template<class T, class D>
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class MovementGeneratorMedium : public MovementGenerator
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{
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public:
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void Initialize(Unit* u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
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}
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void Finalize(Unit* u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
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}
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void Reset(Unit* u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
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}
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bool Update(Unit* u, uint32 time_diff)
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{
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//u->AssertIsType<T>();
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return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
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}
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};
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struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
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{
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SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
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};
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template<class REAL_MOVEMENT>
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struct MovementGeneratorFactory : public SelectableMovement
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{
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MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
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MovementGenerator* Create(void *) const;
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};
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
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#endif
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