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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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34
src/server/game/Handlers/AuthHandler.cpp
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34
src/server/game/Handlers/AuthHandler.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
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{
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
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packet << uint8(code);
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packet << uint32(0); // BillingTimeRemaining
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packet << uint8(0); // BillingPlanFlags
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packet << uint32(0); // BillingTimeRested
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packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
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if (!shortForm)
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{
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packet << uint32(queuePos); // Queue position
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packet << uint8(0); // Realm has a free character migration - bool
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}
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SendPacket(&packet);
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}
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void WorldSession::SendClientCacheVersion(uint32 version)
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{
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WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
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data << uint32(version);
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SendPacket(&data);
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}
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