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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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58
src/server/game/Grids/ObjectGridLoader.h
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58
src/server/game/Grids/ObjectGridLoader.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_OBJECTGRIDLOADER_H
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#define TRINITY_OBJECTGRIDLOADER_H
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#include "TypeList.h"
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#include "Define.h"
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#include "GridLoader.h"
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#include "GridDefines.h"
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#include "Cell.h"
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class ObjectWorldLoader;
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class ObjectGridLoader
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{
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friend class ObjectWorldLoader;
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public:
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ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
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: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
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{}
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void Visit(GameObjectMapType &m);
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void Visit(CreatureMapType &m);
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void Visit(CorpseMapType &) const {}
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void Visit(DynamicObjectMapType&) const {}
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void LoadN(void);
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template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
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private:
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Cell i_cell;
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NGridType &i_grid;
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Map* i_map;
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uint32 i_gameObjects;
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uint32 i_creatures;
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uint32 i_corpses;
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};
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//Clean up and remove from world
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class ObjectGridCleaner
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{
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public:
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template<class T> void Visit(GridRefManager<T> &);
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};
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//Delete objects before deleting NGrid
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class ObjectGridUnloader
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{
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public:
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template<class T> void Visit(GridRefManager<T> &m);
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};
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#endif
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