mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
This commit is contained in:
3017
src/server/game/Entities/Object/Object.cpp
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3017
src/server/game/Entities/Object/Object.cpp
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File diff suppressed because it is too large
Load Diff
988
src/server/game/Entities/Object/Object.h
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988
src/server/game/Entities/Object/Object.h
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@@ -0,0 +1,988 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _OBJECT_H
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#define _OBJECT_H
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#include "Common.h"
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#include "UpdateMask.h"
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#include "UpdateData.h"
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#include "GridReference.h"
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#include "ObjectDefines.h"
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#include "GridDefines.h"
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#include "Map.h"
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#include <set>
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#include <string>
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#include <sstream>
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5.5f
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#define ATTACK_DISTANCE 5.0f
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#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
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#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
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#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
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#define VISIBILITY_COMPENSATION 15.0f // increase searchers
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#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
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#define VISIBILITY_DIST_WINTERGRASP 175.0f
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#define SIGHT_RANGE_UNIT 50.0f
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#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
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#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards
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#define DEFAULT_VISIBILITY_BGARENAS 150.0f // default visible distance in BG/Arenas, 150 yards
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#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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#define DEFAULT_COMBAT_REACH 1.5f
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#define MIN_MELEE_REACH 2.0f
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#define NOMINAL_MELEE_RANGE 5.0f
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#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
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enum TypeMask
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{
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TYPEMASK_OBJECT = 0x0001,
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TYPEMASK_ITEM = 0x0002,
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TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004
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TYPEMASK_UNIT = 0x0008, // creature
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TYPEMASK_PLAYER = 0x0010,
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TYPEMASK_GAMEOBJECT = 0x0020,
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TYPEMASK_DYNAMICOBJECT = 0x0040,
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TYPEMASK_CORPSE = 0x0080,
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TYPEMASK_SEER = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
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};
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enum TypeID
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{
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TYPEID_OBJECT = 0,
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TYPEID_ITEM = 1,
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TYPEID_CONTAINER = 2,
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TYPEID_UNIT = 3,
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TYPEID_PLAYER = 4,
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TYPEID_GAMEOBJECT = 5,
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TYPEID_DYNAMICOBJECT = 6,
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TYPEID_CORPSE = 7
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};
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#define NUM_CLIENT_OBJECT_TYPES 8
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uint32 GuidHigh2TypeId(uint32 guid_hi);
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enum TempSummonType
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{
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TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies
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TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time
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TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat
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TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death
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TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death
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TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
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TEMPSUMMON_MANUAL_DESPAWN = 8, // despawns when UnSummon() is called
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TEMPSUMMON_DESPAWNED = 9, // xinef: DONT USE, INTERNAL USE ONLY
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};
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enum PhaseMasks
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{
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PHASEMASK_NORMAL = 0x00000001,
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PHASEMASK_ANYWHERE = 0xFFFFFFFF
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};
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enum NotifyFlags
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{
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NOTIFY_NONE = 0x00,
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NOTIFY_AI_RELOCATION = 0x01,
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NOTIFY_VISIBILITY_CHANGED = 0x02,
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NOTIFY_ALL = 0xFF
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};
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class WorldPacket;
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class UpdateData;
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class ByteBuffer;
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class WorldSession;
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class Creature;
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class Player;
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class InstanceScript;
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class GameObject;
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class TempSummon;
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class Vehicle;
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class CreatureAI;
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class ZoneScript;
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class Unit;
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class Transport;
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class StaticTransport;
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class MotionTransport;
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typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
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typedef UNORDERED_SET<uint32> UpdatePlayerSet;
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class Object
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{
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public:
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virtual ~Object();
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bool IsInWorld() const { return m_inWorld; }
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virtual void AddToWorld();
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virtual void RemoveFromWorld();
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uint64 GetGUID() const { return GetUInt64Value(0); }
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uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); }
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uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); }
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uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(0)); }
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const ByteBuffer& GetPackGUID() const { return m_PackGUID; }
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uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
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void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
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virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
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TypeID GetTypeId() const { return m_objectTypeId; }
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bool isType(uint16 mask) const { return (mask & m_objectType); }
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virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
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void SendUpdateToPlayer(Player* player);
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void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
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void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
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void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const;
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virtual void DestroyForPlayer(Player* target, bool onDeath = false) const;
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int32 GetInt32Value(uint16 index) const
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||||
{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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return m_int32Values[index];
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}
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uint32 GetUInt32Value(uint16 index) const
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{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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return m_uint32Values[index];
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}
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||||
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uint64 GetUInt64Value(uint16 index) const
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{
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ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
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return *((uint64*)&(m_uint32Values[index]));
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}
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float GetFloatValue(uint16 index) const
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||||
{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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return m_floatValues[index];
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}
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uint8 GetByteValue(uint16 index, uint8 offset) const
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{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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ASSERT(offset < 4);
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return *(((uint8*)&m_uint32Values[index])+offset);
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}
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uint16 GetUInt16Value(uint16 index, uint8 offset) const
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{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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ASSERT(offset < 2);
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return *(((uint16*)&m_uint32Values[index])+offset);
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}
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void SetInt32Value(uint16 index, int32 value);
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void SetUInt32Value(uint16 index, uint32 value);
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void UpdateUInt32Value(uint16 index, uint32 value);
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void SetUInt64Value(uint16 index, uint64 value);
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void SetFloatValue(uint16 index, float value);
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void SetByteValue(uint16 index, uint8 offset, uint8 value);
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void SetUInt16Value(uint16 index, uint8 offset, uint16 value);
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void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index, offset, (uint16)value); }
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void SetStatFloatValue(uint16 index, float value);
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void SetStatInt32Value(uint16 index, int32 value);
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bool AddUInt64Value(uint16 index, uint64 value);
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bool RemoveUInt64Value(uint16 index, uint64 value);
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void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
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void ApplyModInt32Value(uint16 index, int32 val, bool apply);
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void ApplyModUInt64Value(uint16 index, int32 val, bool apply);
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void ApplyModPositiveFloatValue(uint16 index, float val, bool apply);
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void ApplyModSignedFloatValue(uint16 index, float val, bool apply);
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void ApplyPercentModFloatValue(uint16 index, float val, bool apply)
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{
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float value = GetFloatValue(index);
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ApplyPercentModFloatVar(value, val, apply);
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SetFloatValue(index, value);
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}
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void SetFlag(uint16 index, uint32 newFlag);
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void RemoveFlag(uint16 index, uint32 oldFlag);
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void ToggleFlag(uint16 index, uint32 flag)
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{
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if (HasFlag(index, flag))
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RemoveFlag(index, flag);
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else
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SetFlag(index, flag);
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}
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bool HasFlag(uint16 index, uint32 flag) const
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{
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if (index >= m_valuesCount && !PrintIndexError(index, false))
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return false;
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return (m_uint32Values[index] & flag) != 0;
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}
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void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag);
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void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag);
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void ToggleFlag(uint16 index, uint8 offset, uint8 flag)
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{
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if (HasByteFlag(index, offset, flag))
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RemoveByteFlag(index, offset, flag);
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else
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SetByteFlag(index, offset, flag);
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}
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bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
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{
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ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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ASSERT(offset < 4);
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return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0;
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}
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void ApplyModFlag(uint16 index, uint32 flag, bool apply)
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{
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if (apply) SetFlag(index, flag); else RemoveFlag(index, flag);
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}
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void SetFlag64(uint16 index, uint64 newFlag)
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{
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uint64 oldval = GetUInt64Value(index);
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uint64 newval = oldval | newFlag;
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SetUInt64Value(index, newval);
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}
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void RemoveFlag64(uint16 index, uint64 oldFlag)
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{
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uint64 oldval = GetUInt64Value(index);
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uint64 newval = oldval & ~oldFlag;
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SetUInt64Value(index, newval);
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}
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void ToggleFlag64(uint16 index, uint64 flag)
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{
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if (HasFlag64(index, flag))
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RemoveFlag64(index, flag);
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else
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SetFlag64(index, flag);
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}
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bool HasFlag64(uint16 index, uint64 flag) const
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||||
{
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||||
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
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||||
return (GetUInt64Value(index) & flag) != 0;
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||||
}
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||||
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||||
void ApplyModFlag64(uint16 index, uint64 flag, bool apply)
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||||
{
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||||
if (apply) SetFlag64(index, flag); else RemoveFlag64(index, flag);
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}
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void ClearUpdateMask(bool remove);
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uint16 GetValuesCount() const { return m_valuesCount; }
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||||
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virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
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virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
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virtual void BuildUpdate(UpdateDataMapType&, UpdatePlayerSet&) {}
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void BuildFieldsUpdate(Player*, UpdateDataMapType &) const;
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void SetFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags |= flag; }
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||||
void RemoveFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags &= ~flag; }
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// FG: some hacky helpers
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void ForceValuesUpdateAtIndex(uint32);
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Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
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Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return NULL; }
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Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
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Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return NULL; }
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||||
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Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return NULL; }
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Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; }
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||||
GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return NULL; }
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GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; }
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Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return NULL; }
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Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; }
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||||
|
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DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return NULL; }
|
||||
DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return NULL; }
|
||||
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||||
protected:
|
||||
|
||||
Object();
|
||||
|
||||
void _InitValues();
|
||||
void _Create(uint32 guidlow, uint32 entry, HighGuid guidhigh);
|
||||
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
|
||||
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
|
||||
|
||||
uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
|
||||
|
||||
void BuildMovementUpdate(ByteBuffer* data, uint16 flags) const;
|
||||
virtual void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
|
||||
|
||||
uint16 m_objectType;
|
||||
|
||||
TypeID m_objectTypeId;
|
||||
uint16 m_updateFlag;
|
||||
|
||||
union
|
||||
{
|
||||
int32 *m_int32Values;
|
||||
uint32 *m_uint32Values;
|
||||
float *m_floatValues;
|
||||
};
|
||||
|
||||
UpdateMask _changesMask;
|
||||
|
||||
uint16 m_valuesCount;
|
||||
|
||||
uint16 _fieldNotifyFlags;
|
||||
|
||||
bool m_objectUpdated;
|
||||
|
||||
private:
|
||||
bool m_inWorld;
|
||||
|
||||
ByteBuffer m_PackGUID;
|
||||
|
||||
// for output helpfull error messages from asserts
|
||||
bool PrintIndexError(uint32 index, bool set) const;
|
||||
Object(const Object&); // prevent generation copy constructor
|
||||
Object& operator=(Object const&); // prevent generation assigment operator
|
||||
};
|
||||
|
||||
struct Position
|
||||
{
|
||||
struct PositionXYZStreamer
|
||||
{
|
||||
explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {}
|
||||
Position* m_pos;
|
||||
};
|
||||
|
||||
struct PositionXYZOStreamer
|
||||
{
|
||||
explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) {}
|
||||
Position* m_pos;
|
||||
};
|
||||
|
||||
float m_positionX;
|
||||
float m_positionY;
|
||||
float m_positionZ;
|
||||
float m_orientation;
|
||||
|
||||
void Relocate(float x, float y)
|
||||
{ m_positionX = x; m_positionY = y;}
|
||||
void Relocate(float x, float y, float z)
|
||||
{ m_positionX = x; m_positionY = y; m_positionZ = z; }
|
||||
void Relocate(float x, float y, float z, float orientation)
|
||||
{ m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; }
|
||||
void Relocate(const Position &pos)
|
||||
{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
|
||||
void Relocate(const Position* pos)
|
||||
{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
|
||||
void RelocateOffset(const Position &offset);
|
||||
void SetOrientation(float orientation)
|
||||
{ m_orientation = orientation; }
|
||||
|
||||
float GetPositionX() const { return m_positionX; }
|
||||
float GetPositionY() const { return m_positionY; }
|
||||
float GetPositionZ() const { return m_positionZ; }
|
||||
float GetOrientation() const { return m_orientation; }
|
||||
|
||||
void GetPosition(float &x, float &y) const
|
||||
{ x = m_positionX; y = m_positionY; }
|
||||
void GetPosition(float &x, float &y, float &z) const
|
||||
{ x = m_positionX; y = m_positionY; z = m_positionZ; }
|
||||
void GetPosition(float &x, float &y, float &z, float &o) const
|
||||
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
|
||||
void GetPosition(Position* pos) const
|
||||
{
|
||||
if (pos)
|
||||
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
|
||||
}
|
||||
|
||||
Position::PositionXYZStreamer PositionXYZStream()
|
||||
{
|
||||
return PositionXYZStreamer(*this);
|
||||
}
|
||||
Position::PositionXYZOStreamer PositionXYZOStream()
|
||||
{
|
||||
return PositionXYZOStreamer(*this);
|
||||
}
|
||||
|
||||
bool IsPositionValid() const;
|
||||
|
||||
float GetExactDist2dSq(float x, float y) const
|
||||
{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
|
||||
float GetExactDist2d(const float x, const float y) const
|
||||
{ return sqrt(GetExactDist2dSq(x, y)); }
|
||||
float GetExactDist2dSq(const Position* pos) const
|
||||
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
|
||||
float GetExactDist2d(const Position* pos) const
|
||||
{ return sqrt(GetExactDist2dSq(pos)); }
|
||||
float GetExactDistSq(float x, float y, float z) const
|
||||
{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
|
||||
float GetExactDist(float x, float y, float z) const
|
||||
{ return sqrt(GetExactDistSq(x, y, z)); }
|
||||
float GetExactDistSq(const Position* pos) const
|
||||
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
|
||||
float GetExactDist(const Position* pos) const
|
||||
{ return sqrt(GetExactDistSq(pos)); }
|
||||
|
||||
void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const;
|
||||
|
||||
float GetAngle(const Position* pos) const;
|
||||
float GetAngle(float x, float y) const;
|
||||
float GetRelativeAngle(const Position* pos) const
|
||||
{ return GetAngle(pos) - m_orientation; }
|
||||
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
|
||||
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
|
||||
|
||||
bool IsInDist2d(float x, float y, float dist) const
|
||||
{ return GetExactDist2dSq(x, y) < dist * dist; }
|
||||
bool IsInDist2d(const Position* pos, float dist) const
|
||||
{ return GetExactDist2dSq(pos) < dist * dist; }
|
||||
bool IsInDist(float x, float y, float z, float dist) const
|
||||
{ return GetExactDistSq(x, y, z) < dist * dist; }
|
||||
bool IsInDist(const Position* pos, float dist) const
|
||||
{ return GetExactDistSq(pos) < dist * dist; }
|
||||
|
||||
bool IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const;
|
||||
bool HasInArc(float arcangle, const Position* pos, float targetRadius = 0.0f) const;
|
||||
bool HasInLine(WorldObject const* target, float width) const;
|
||||
std::string ToString() const;
|
||||
|
||||
// modulos a radian orientation to the range of 0..2PI
|
||||
static float NormalizeOrientation(float o)
|
||||
{
|
||||
// fmod only supports positive numbers. Thus we have
|
||||
// to emulate negative numbers
|
||||
if (o < 0)
|
||||
{
|
||||
float mod = o *-1;
|
||||
mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
|
||||
mod = -mod + 2.0f * static_cast<float>(M_PI);
|
||||
return mod;
|
||||
}
|
||||
return fmod(o, 2.0f * static_cast<float>(M_PI));
|
||||
}
|
||||
};
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
|
||||
struct MovementInfo
|
||||
{
|
||||
// common
|
||||
uint64 guid;
|
||||
uint32 flags;
|
||||
uint16 flags2;
|
||||
Position pos;
|
||||
uint32 time;
|
||||
|
||||
// transport
|
||||
struct TransportInfo
|
||||
{
|
||||
void Reset()
|
||||
{
|
||||
guid = 0;
|
||||
pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
seat = -1;
|
||||
time = 0;
|
||||
time2 = 0;
|
||||
}
|
||||
|
||||
uint64 guid;
|
||||
Position pos;
|
||||
int8 seat;
|
||||
uint32 time;
|
||||
uint32 time2;
|
||||
} transport;
|
||||
|
||||
// swimming/flying
|
||||
float pitch;
|
||||
|
||||
// falling
|
||||
uint32 fallTime;
|
||||
|
||||
// jumping
|
||||
struct JumpInfo
|
||||
{
|
||||
void Reset()
|
||||
{
|
||||
zspeed = sinAngle = cosAngle = xyspeed = 0.0f;
|
||||
}
|
||||
|
||||
float zspeed, sinAngle, cosAngle, xyspeed;
|
||||
|
||||
} jump;
|
||||
|
||||
// spline
|
||||
float splineElevation;
|
||||
|
||||
MovementInfo() :
|
||||
guid(0), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f)
|
||||
{
|
||||
pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
transport.Reset();
|
||||
jump.Reset();
|
||||
}
|
||||
|
||||
uint32 GetMovementFlags() const { return flags; }
|
||||
void SetMovementFlags(uint32 flag) { flags = flag; }
|
||||
void AddMovementFlag(uint32 flag) { flags |= flag; }
|
||||
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
|
||||
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
|
||||
|
||||
uint16 GetExtraMovementFlags() const { return flags2; }
|
||||
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
|
||||
bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
|
||||
|
||||
void SetFallTime(uint32 time) { fallTime = time; }
|
||||
|
||||
void OutDebug();
|
||||
};
|
||||
|
||||
#define MAPID_INVALID 0xFFFFFFFF
|
||||
|
||||
class WorldLocation : public Position
|
||||
{
|
||||
public:
|
||||
explicit WorldLocation(uint32 _mapid = MAPID_INVALID, float _x = 0, float _y = 0, float _z = 0, float _o = 0)
|
||||
: m_mapId(_mapid) { Relocate(_x, _y, _z, _o); }
|
||||
WorldLocation(const WorldLocation &loc) { WorldRelocate(loc); }
|
||||
|
||||
void WorldRelocate(const WorldLocation &loc)
|
||||
{
|
||||
m_mapId = loc.GetMapId();
|
||||
Relocate(loc);
|
||||
}
|
||||
|
||||
uint32 GetMapId() const
|
||||
{
|
||||
return m_mapId;
|
||||
}
|
||||
|
||||
WorldLocation GetWorldLocation() const
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
uint32 m_mapId;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
class GridObject
|
||||
{
|
||||
public:
|
||||
bool IsInGrid() const { return _gridRef.isValid(); }
|
||||
void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
|
||||
void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
|
||||
private:
|
||||
GridReference<T> _gridRef;
|
||||
};
|
||||
|
||||
template <class T_VALUES, class T_FLAGS, class FLAG_TYPE, uint8 ARRAY_SIZE>
|
||||
class FlaggedValuesArray32
|
||||
{
|
||||
public:
|
||||
FlaggedValuesArray32()
|
||||
{
|
||||
memset(&m_values, 0x00, sizeof(T_VALUES) * ARRAY_SIZE);
|
||||
m_flags = 0;
|
||||
}
|
||||
|
||||
T_FLAGS GetFlags() const { return m_flags; }
|
||||
bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
|
||||
void AddFlag(FLAG_TYPE flag) { m_flags |= (1 << flag); }
|
||||
void DelFlag(FLAG_TYPE flag) { m_flags &= ~(1 << flag); }
|
||||
|
||||
T_VALUES GetValue(FLAG_TYPE flag) const { return m_values[flag]; }
|
||||
void SetValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] = value; }
|
||||
void AddValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] += value; }
|
||||
|
||||
private:
|
||||
T_VALUES m_values[ARRAY_SIZE];
|
||||
T_FLAGS m_flags;
|
||||
};
|
||||
|
||||
enum MapObjectCellMoveState
|
||||
{
|
||||
MAP_OBJECT_CELL_MOVE_NONE, //not in move list
|
||||
MAP_OBJECT_CELL_MOVE_ACTIVE, //in move list
|
||||
MAP_OBJECT_CELL_MOVE_INACTIVE, //in move list but should not move
|
||||
};
|
||||
|
||||
class MovableMapObject
|
||||
{
|
||||
friend class Map; //map for moving creatures
|
||||
friend class ObjectGridLoader; //grid loader for loading creatures
|
||||
template<class T> friend class RandomMovementGenerator;
|
||||
|
||||
protected:
|
||||
MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {}
|
||||
|
||||
private:
|
||||
Cell const& GetCurrentCell() const { return _currentCell; }
|
||||
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
|
||||
|
||||
Cell _currentCell;
|
||||
MapObjectCellMoveState _moveState;
|
||||
};
|
||||
|
||||
class WorldObject : public Object, public WorldLocation
|
||||
{
|
||||
protected:
|
||||
explicit WorldObject(bool isWorldObject); //note: here it means if it is in grid object list or world object list
|
||||
public:
|
||||
virtual ~WorldObject();
|
||||
|
||||
virtual void Update (uint32 /*time_diff*/) { }
|
||||
|
||||
void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
|
||||
|
||||
virtual void RemoveFromWorld()
|
||||
{
|
||||
if (!IsInWorld())
|
||||
return;
|
||||
|
||||
DestroyForNearbyPlayers();
|
||||
|
||||
Object::RemoveFromWorld();
|
||||
}
|
||||
|
||||
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
|
||||
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
|
||||
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0, const WorldObject* forWho = NULL, bool force = false) const;
|
||||
void MovePosition(Position &pos, float dist, float angle);
|
||||
void GetNearPosition(Position &pos, float dist, float angle)
|
||||
{
|
||||
GetPosition(&pos);
|
||||
MovePosition(pos, dist, angle);
|
||||
}
|
||||
void MovePositionToFirstCollision(Position &pos, float dist, float angle);
|
||||
void GetFirstCollisionPosition(Position &pos, float dist, float angle)
|
||||
{
|
||||
GetPosition(&pos);
|
||||
MovePositionToFirstCollision(pos, dist, angle);
|
||||
}
|
||||
void MovePositionToFirstCollisionForTotem(Position &pos, float dist, float angle, bool forGameObject);
|
||||
void GetFirstCollisionPositionForTotem(Position &pos, float dist, float angle, bool forGameObject)
|
||||
{
|
||||
GetPosition(&pos);
|
||||
MovePositionToFirstCollisionForTotem(pos, dist, angle, forGameObject);
|
||||
}
|
||||
void GetRandomNearPosition(Position &pos, float radius)
|
||||
{
|
||||
GetPosition(&pos);
|
||||
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
|
||||
}
|
||||
|
||||
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const;
|
||||
void GetChargeContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const;
|
||||
|
||||
float GetObjectSize() const
|
||||
{
|
||||
return (m_valuesCount > UNIT_FIELD_COMBATREACH) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE;
|
||||
}
|
||||
void UpdateGroundPositionZ(float x, float y, float &z) const;
|
||||
void UpdateAllowedPositionZ(float x, float y, float &z) const;
|
||||
|
||||
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const;
|
||||
void GetRandomPoint(const Position &srcPos, float distance, Position &pos) const
|
||||
{
|
||||
float x, y, z;
|
||||
GetRandomPoint(srcPos, distance, x, y, z);
|
||||
pos.Relocate(x, y, z, GetOrientation());
|
||||
}
|
||||
|
||||
uint32 GetInstanceId() const { return m_InstanceId; }
|
||||
|
||||
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
|
||||
uint32 GetPhaseMask() const { return m_phaseMask; }
|
||||
bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
|
||||
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
|
||||
|
||||
virtual uint32 GetZoneId(bool forceRecalc = false) const;
|
||||
virtual uint32 GetAreaId(bool forceRecalc = false) const;
|
||||
virtual void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc = false) const;
|
||||
|
||||
InstanceScript* GetInstanceScript();
|
||||
|
||||
std::string const& GetName() const { return m_name; }
|
||||
void SetName(std::string const& newname) { m_name=newname; }
|
||||
|
||||
virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; }
|
||||
|
||||
float GetDistance(const WorldObject* obj) const
|
||||
{
|
||||
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
|
||||
return d > 0.0f ? d : 0.0f;
|
||||
}
|
||||
float GetDistance(const Position &pos) const
|
||||
{
|
||||
float d = GetExactDist(&pos) - GetObjectSize();
|
||||
return d > 0.0f ? d : 0.0f;
|
||||
}
|
||||
float GetDistance(float x, float y, float z) const
|
||||
{
|
||||
float d = GetExactDist(x, y, z) - GetObjectSize();
|
||||
return d > 0.0f ? d : 0.0f;
|
||||
}
|
||||
float GetDistance2d(const WorldObject* obj) const
|
||||
{
|
||||
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
|
||||
return d > 0.0f ? d : 0.0f;
|
||||
}
|
||||
float GetDistance2d(float x, float y) const
|
||||
{
|
||||
float d = GetExactDist2d(x, y) - GetObjectSize();
|
||||
return d > 0.0f ? d : 0.0f;
|
||||
}
|
||||
float GetDistanceZ(const WorldObject* obj) const;
|
||||
|
||||
bool IsSelfOrInSameMap(const WorldObject* obj) const
|
||||
{
|
||||
if (this == obj)
|
||||
return true;
|
||||
return IsInMap(obj);
|
||||
}
|
||||
bool IsInMap(const WorldObject* obj) const
|
||||
{
|
||||
if (obj)
|
||||
return IsInWorld() && obj->IsInWorld() && (FindMap() == obj->FindMap());
|
||||
return false;
|
||||
}
|
||||
bool IsWithinDist3d(float x, float y, float z, float dist) const
|
||||
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
|
||||
bool IsWithinDist3d(const Position* pos, float dist) const
|
||||
{ return IsInDist(pos, dist + GetObjectSize()); }
|
||||
bool IsWithinDist2d(float x, float y, float dist) const
|
||||
{ return IsInDist2d(x, y, dist + GetObjectSize()); }
|
||||
bool IsWithinDist2d(const Position* pos, float dist) const
|
||||
{ return IsInDist2d(pos, dist + GetObjectSize()); }
|
||||
// use only if you will sure about placing both object at same map
|
||||
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const
|
||||
{
|
||||
return obj && _IsWithinDist(obj, dist2compare, is3D);
|
||||
}
|
||||
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const
|
||||
{
|
||||
return obj && IsInMap(obj) && InSamePhase(obj) && _IsWithinDist(obj, dist2compare, is3D);
|
||||
}
|
||||
bool IsWithinLOS(float x, float y, float z) const;
|
||||
bool IsWithinLOSInMap(const WorldObject* obj) const;
|
||||
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
|
||||
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
|
||||
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
|
||||
bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
|
||||
bool isInFront(WorldObject const* target, float arc = M_PI) const;
|
||||
bool isInBack(WorldObject const* target, float arc = M_PI) const;
|
||||
|
||||
bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const;
|
||||
|
||||
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
|
||||
|
||||
virtual void SendMessageToSet(WorldPacket* data, bool self) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
|
||||
virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = NULL); // pussywizard!
|
||||
virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, true, skipped_rcvr); } // pussywizard!
|
||||
|
||||
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
|
||||
|
||||
void MonsterSay(const char* text, uint32 language, WorldObject const* target);
|
||||
void MonsterYell(const char* text, uint32 language, WorldObject const* target);
|
||||
void MonsterTextEmote(const char* text, WorldObject const* target, bool IsBossEmote = false);
|
||||
void MonsterWhisper(const char* text, Player const* target, bool IsBossWhisper = false);
|
||||
void MonsterSay(int32 textId, uint32 language, WorldObject const* target);
|
||||
void MonsterYell(int32 textId, uint32 language, WorldObject const* target);
|
||||
void MonsterTextEmote(int32 textId, WorldObject const* target, bool IsBossEmote = false);
|
||||
void MonsterWhisper(int32 textId, Player const* target, bool IsBossWhisper = false);
|
||||
|
||||
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
|
||||
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
|
||||
|
||||
void SendObjectDeSpawnAnim(uint64 guid);
|
||||
|
||||
virtual void SaveRespawnTime() {}
|
||||
void AddObjectToRemoveList();
|
||||
|
||||
float GetGridActivationRange() const;
|
||||
float GetVisibilityRange() const;
|
||||
float GetSightRange(const WorldObject* target = NULL) const;
|
||||
bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false) const;
|
||||
|
||||
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealth;
|
||||
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealthDetect;
|
||||
|
||||
FlaggedValuesArray32<int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES> m_invisibility;
|
||||
FlaggedValuesArray32<int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES> m_invisibilityDetect;
|
||||
|
||||
FlaggedValuesArray32<int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES> m_serverSideVisibility;
|
||||
FlaggedValuesArray32<int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES> m_serverSideVisibilityDetect;
|
||||
|
||||
// Low Level Packets
|
||||
void SendPlaySound(uint32 Sound, bool OnlySelf);
|
||||
|
||||
virtual void SetMap(Map* map);
|
||||
virtual void ResetMap();
|
||||
Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
|
||||
Map* FindMap() const { return m_currMap; }
|
||||
//used to check all object's GetMap() calls when object is not in world!
|
||||
|
||||
//this function should be removed in nearest time...
|
||||
Map const* GetBaseMap() const;
|
||||
|
||||
void SetZoneScript();
|
||||
ZoneScript* GetZoneScript() const { return m_zoneScript; }
|
||||
|
||||
TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, SummonPropertiesEntry const *properties = NULL) const;
|
||||
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, SummonPropertiesEntry const *properties = NULL)
|
||||
{
|
||||
if (!x && !y && !z)
|
||||
{
|
||||
GetClosePoint(x, y, z, GetObjectSize());
|
||||
ang = GetOrientation();
|
||||
}
|
||||
Position pos;
|
||||
pos.Relocate(x, y, z, ang);
|
||||
return SummonCreature(id, pos, spwtype, despwtime, 0, properties);
|
||||
}
|
||||
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true);
|
||||
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel = false, CreatureAI* (*GetAI)(Creature*) = NULL);
|
||||
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
|
||||
|
||||
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
|
||||
GameObject* FindNearestGameObject(uint32 entry, float range) const;
|
||||
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
|
||||
|
||||
Player* SelectNearestPlayer(float distance = 0) const;
|
||||
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
|
||||
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
|
||||
|
||||
void DestroyForNearbyPlayers();
|
||||
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
|
||||
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set);
|
||||
void GetCreaturesWithEntryInRange(std::list<Creature*> &creatureList, float radius, uint32 entry);
|
||||
|
||||
//relocation and visibility system functions
|
||||
void AddToNotify(uint16 f);
|
||||
void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f; }
|
||||
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
|
||||
uint16 GetNotifyFlags() const { return m_notifyflags; }
|
||||
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
|
||||
void SetNotified(uint16 f) { m_executed_notifies |= f;}
|
||||
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
|
||||
|
||||
bool isActiveObject() const { return m_isActive; }
|
||||
void setActive(bool isActiveObject);
|
||||
void SetWorldObject(bool apply);
|
||||
bool IsPermanentWorldObject() const { return m_isWorldObject; }
|
||||
bool IsWorldObject() const;
|
||||
|
||||
template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
|
||||
bool IsInWintergrasp() const
|
||||
{
|
||||
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
|
||||
}
|
||||
|
||||
#ifdef MAP_BASED_RAND_GEN
|
||||
int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }
|
||||
uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min;}
|
||||
int32 rand32() const { return GetMap()->mtRand.randInt();}
|
||||
double rand_norm() const { return GetMap()->mtRand.randExc();}
|
||||
double rand_chance() const { return GetMap()->mtRand.randExc(100.0);}
|
||||
#endif
|
||||
|
||||
uint32 LastUsedScriptID;
|
||||
|
||||
// Transports
|
||||
Transport* GetTransport() const { return m_transport; }
|
||||
float GetTransOffsetX() const { return m_movementInfo.transport.pos.GetPositionX(); }
|
||||
float GetTransOffsetY() const { return m_movementInfo.transport.pos.GetPositionY(); }
|
||||
float GetTransOffsetZ() const { return m_movementInfo.transport.pos.GetPositionZ(); }
|
||||
float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); }
|
||||
uint32 GetTransTime() const { return m_movementInfo.transport.time; }
|
||||
int8 GetTransSeat() const { return m_movementInfo.transport.seat; }
|
||||
virtual uint64 GetTransGUID() const;
|
||||
void SetTransport(Transport* t) { m_transport = t; }
|
||||
|
||||
MovementInfo m_movementInfo;
|
||||
|
||||
virtual float GetStationaryX() const { return GetPositionX(); }
|
||||
virtual float GetStationaryY() const { return GetPositionY(); }
|
||||
virtual float GetStationaryZ() const { return GetPositionZ(); }
|
||||
virtual float GetStationaryO() const { return GetOrientation(); }
|
||||
|
||||
protected:
|
||||
std::string m_name;
|
||||
bool m_isActive;
|
||||
const bool m_isWorldObject;
|
||||
ZoneScript* m_zoneScript;
|
||||
|
||||
// transports
|
||||
Transport* m_transport;
|
||||
|
||||
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
|
||||
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
|
||||
//mapId/instanceId should be set in SetMap() function!
|
||||
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
|
||||
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
|
||||
|
||||
virtual bool IsNeverVisible() const { return !IsInWorld(); }
|
||||
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
|
||||
virtual bool IsInvisibleDueToDespawn() const { return false; }
|
||||
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer
|
||||
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
|
||||
private:
|
||||
Map* m_currMap; //current object's Map location
|
||||
|
||||
//uint32 m_mapId; // object at map with map_id
|
||||
uint32 m_InstanceId; // in map copy with instance id
|
||||
uint32 m_phaseMask; // in area phase state
|
||||
|
||||
uint16 m_notifyflags;
|
||||
uint16 m_executed_notifies;
|
||||
|
||||
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
|
||||
|
||||
bool CanNeverSee(WorldObject const* obj) const;
|
||||
virtual bool CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
|
||||
bool CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkClient) const;
|
||||
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
|
||||
bool CanDetectStealthOf(WorldObject const* obj) const;
|
||||
};
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
|
||||
class ObjectDistanceOrderPred
|
||||
{
|
||||
public:
|
||||
ObjectDistanceOrderPred(const WorldObject* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
|
||||
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
|
||||
{
|
||||
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
|
||||
}
|
||||
private:
|
||||
const WorldObject* m_refObj;
|
||||
const bool m_ascending;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
242
src/server/game/Entities/Object/ObjectDefines.h
Normal file
242
src/server/game/Entities/Object/ObjectDefines.h
Normal file
@@ -0,0 +1,242 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_OBJECTDEFINES_H
|
||||
#define TRINITY_OBJECTDEFINES_H
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
enum HighGuid
|
||||
{
|
||||
HIGHGUID_ITEM = 0x4000, // blizz 4000
|
||||
HIGHGUID_CONTAINER = 0x4000, // blizz 4000
|
||||
HIGHGUID_PLAYER = 0x0000, // blizz 0000
|
||||
HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
|
||||
HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
|
||||
HIGHGUID_UNIT = 0xF130, // blizz F130
|
||||
HIGHGUID_PET = 0xF140, // blizz F140
|
||||
HIGHGUID_VEHICLE = 0xF150, // blizz F550
|
||||
HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
|
||||
HIGHGUID_CORPSE = 0xF101, // blizz F100
|
||||
HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
|
||||
HIGHGUID_GROUP = 0x1F50,
|
||||
HIGHGUID_INSTANCE = 0x1F42, // blizz 1F42/1F44/1F44/1F47
|
||||
};
|
||||
|
||||
// used for creating values for respawn for example
|
||||
inline uint64 MAKE_PAIR64(uint32 l, uint32 h);
|
||||
inline uint32 PAIR64_HIPART(uint64 x);
|
||||
inline uint32 PAIR64_LOPART(uint64 x);
|
||||
inline uint16 MAKE_PAIR16(uint8 l, uint8 h);
|
||||
inline uint32 MAKE_PAIR32(uint16 l, uint16 h);
|
||||
inline uint16 PAIR32_HIPART(uint32 x);
|
||||
inline uint16 PAIR32_LOPART(uint32 x);
|
||||
|
||||
inline bool IS_EMPTY_GUID(uint64 guid);
|
||||
inline bool IS_CREATURE_GUID(uint64 guid);
|
||||
inline bool IS_PET_GUID(uint64 guid);
|
||||
inline bool IS_VEHICLE_GUID(uint64 guid);
|
||||
inline bool IS_CRE_OR_VEH_GUID(uint64 guid);
|
||||
inline bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid);
|
||||
inline bool IS_PLAYER_GUID(uint64 guid);
|
||||
inline bool IS_UNIT_GUID(uint64 guid);
|
||||
inline bool IS_ITEM_GUID(uint64 guid);
|
||||
inline bool IS_GAMEOBJECT_GUID(uint64 guid);
|
||||
inline bool IS_DYNAMICOBJECT_GUID(uint64 guid);
|
||||
inline bool IS_CORPSE_GUID(uint64 guid);
|
||||
inline bool IS_TRANSPORT_GUID(uint64 guid);
|
||||
inline bool IS_MO_TRANSPORT_GUID(uint64 guid);
|
||||
inline bool IS_GROUP_GUID(uint64 guid);
|
||||
|
||||
// l - OBJECT_FIELD_GUID
|
||||
// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
|
||||
// h - OBJECT_FIELD_GUID + 1
|
||||
inline uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h);
|
||||
|
||||
//#define GUID_HIPART(x) (uint32)((uint64(x) >> 52)) & 0x0000FFFF)
|
||||
inline uint32 GUID_HIPART(uint64 guid);
|
||||
inline uint32 GUID_ENPART(uint64 x);
|
||||
inline uint32 GUID_LOPART(uint64 x);
|
||||
|
||||
inline bool IsGuidHaveEnPart(uint64 guid);
|
||||
inline char const* GetLogNameForGuid(uint64 guid);
|
||||
|
||||
uint64 MAKE_PAIR64(uint32 l, uint32 h)
|
||||
{
|
||||
return uint64(l | (uint64(h) << 32));
|
||||
}
|
||||
|
||||
uint32 PAIR64_HIPART(uint64 x)
|
||||
{
|
||||
return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
|
||||
}
|
||||
|
||||
uint32 PAIR64_LOPART(uint64 x)
|
||||
{
|
||||
return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
|
||||
}
|
||||
|
||||
uint16 MAKE_PAIR16(uint8 l, uint8 h)
|
||||
{
|
||||
return uint16(l | (uint16(h) << 8));
|
||||
}
|
||||
|
||||
uint32 MAKE_PAIR32(uint16 l, uint16 h)
|
||||
{
|
||||
return uint32(l | (uint32(h) << 16));
|
||||
}
|
||||
|
||||
uint16 PAIR32_HIPART(uint32 x)
|
||||
{
|
||||
return (uint16)((x >> 16) & 0x0000FFFF);
|
||||
}
|
||||
|
||||
uint16 PAIR32_LOPART(uint32 x)
|
||||
{
|
||||
return (uint16)(x & 0x0000FFFF);
|
||||
}
|
||||
|
||||
bool IS_EMPTY_GUID(uint64 guid)
|
||||
{
|
||||
return guid == 0;
|
||||
}
|
||||
|
||||
bool IS_CREATURE_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_UNIT;
|
||||
}
|
||||
|
||||
bool IS_PET_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_PET;
|
||||
}
|
||||
|
||||
bool IS_VEHICLE_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_VEHICLE;
|
||||
}
|
||||
|
||||
bool IS_CRE_OR_VEH_GUID(uint64 guid)
|
||||
{
|
||||
return IS_CREATURE_GUID(guid) || IS_VEHICLE_GUID(guid);
|
||||
}
|
||||
|
||||
bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid)
|
||||
{
|
||||
return IS_CRE_OR_VEH_GUID(guid) || IS_PET_GUID(guid);
|
||||
}
|
||||
|
||||
bool IS_PLAYER_GUID(uint64 guid)
|
||||
{
|
||||
return guid != 0 && GUID_HIPART(guid) == HIGHGUID_PLAYER;
|
||||
}
|
||||
|
||||
bool IS_UNIT_GUID(uint64 guid)
|
||||
{
|
||||
return IS_CRE_OR_VEH_OR_PET_GUID(guid) || IS_PLAYER_GUID(guid);
|
||||
}
|
||||
|
||||
bool IS_ITEM_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_ITEM;
|
||||
}
|
||||
|
||||
bool IS_GAMEOBJECT_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_GAMEOBJECT;
|
||||
}
|
||||
|
||||
bool IS_DYNAMICOBJECT_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_DYNAMICOBJECT;
|
||||
}
|
||||
|
||||
bool IS_CORPSE_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_CORPSE;
|
||||
}
|
||||
|
||||
bool IS_TRANSPORT_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_TRANSPORT;
|
||||
}
|
||||
|
||||
bool IS_MO_TRANSPORT_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_MO_TRANSPORT;
|
||||
}
|
||||
|
||||
bool IS_GROUP_GUID(uint64 guid)
|
||||
{
|
||||
return GUID_HIPART(guid) == HIGHGUID_GROUP;
|
||||
}
|
||||
|
||||
uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h)
|
||||
{
|
||||
return uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48));
|
||||
}
|
||||
|
||||
uint32 GUID_HIPART(uint64 guid)
|
||||
{
|
||||
return (uint32)((uint64(guid) >> 48) & 0x0000FFFF);
|
||||
}
|
||||
|
||||
uint32 GUID_ENPART(uint64 x)
|
||||
{
|
||||
return IsGuidHaveEnPart(x)
|
||||
? (uint32)((x >> 24) & UI64LIT(0x0000000000FFFFFF))
|
||||
: 0;
|
||||
}
|
||||
|
||||
uint32 GUID_LOPART(uint64 x)
|
||||
{
|
||||
return IsGuidHaveEnPart(x)
|
||||
? (uint32)(x & UI64LIT(0x0000000000FFFFFF))
|
||||
: (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
|
||||
}
|
||||
|
||||
bool IsGuidHaveEnPart(uint64 guid)
|
||||
{
|
||||
switch (GUID_HIPART(guid))
|
||||
{
|
||||
case HIGHGUID_ITEM:
|
||||
case HIGHGUID_PLAYER:
|
||||
case HIGHGUID_DYNAMICOBJECT:
|
||||
case HIGHGUID_CORPSE:
|
||||
case HIGHGUID_GROUP:
|
||||
return false;
|
||||
case HIGHGUID_GAMEOBJECT:
|
||||
case HIGHGUID_TRANSPORT:
|
||||
case HIGHGUID_UNIT:
|
||||
case HIGHGUID_PET:
|
||||
case HIGHGUID_VEHICLE:
|
||||
case HIGHGUID_MO_TRANSPORT:
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
char const* GetLogNameForGuid(uint64 guid)
|
||||
{
|
||||
switch (GUID_HIPART(guid))
|
||||
{
|
||||
case HIGHGUID_ITEM: return "item";
|
||||
case HIGHGUID_PLAYER: return guid ? "player" : "none";
|
||||
case HIGHGUID_GAMEOBJECT: return "gameobject";
|
||||
case HIGHGUID_TRANSPORT: return "transport";
|
||||
case HIGHGUID_UNIT: return "creature";
|
||||
case HIGHGUID_PET: return "pet";
|
||||
case HIGHGUID_VEHICLE: return "vehicle";
|
||||
case HIGHGUID_DYNAMICOBJECT:return "dynobject";
|
||||
case HIGHGUID_CORPSE: return "corpse";
|
||||
case HIGHGUID_MO_TRANSPORT: return "mo_transport";
|
||||
case HIGHGUID_GROUP: return "group";
|
||||
default:
|
||||
return "<unknown>";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
141
src/server/game/Entities/Object/ObjectPosSelector.cpp
Normal file
141
src/server/game/Entities/Object/ObjectPosSelector.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "ObjectPosSelector.h"
|
||||
|
||||
ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist)
|
||||
: m_center_x(x), m_center_y(y), m_size(size), m_dist(dist)
|
||||
{
|
||||
m_anglestep = acos(m_dist/(m_dist+2*m_size));
|
||||
|
||||
m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
|
||||
m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
|
||||
|
||||
m_smallStepAngle[USED_POS_PLUS] = 0;
|
||||
m_smallStepAngle[USED_POS_MINUS] = 0;
|
||||
|
||||
m_smallStepOk[USED_POS_PLUS] = false;
|
||||
m_smallStepOk[USED_POS_MINUS] = false;
|
||||
|
||||
m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
|
||||
m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
|
||||
}
|
||||
|
||||
ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
|
||||
{
|
||||
UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
|
||||
if (itr!=m_UsedPosLists[uptype].end())
|
||||
++itr;
|
||||
|
||||
if (itr==m_UsedPosLists[uptype].end())
|
||||
{
|
||||
if (!m_UsedPosLists[~uptype].empty())
|
||||
return &*m_UsedPosLists[~uptype].rbegin();
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
|
||||
{
|
||||
if (angle >= 0)
|
||||
m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0f, size, dist)));
|
||||
else
|
||||
m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0f, size, dist)));
|
||||
}
|
||||
|
||||
void ObjectPosSelector::InitializeAngle()
|
||||
{
|
||||
m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
|
||||
m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
|
||||
|
||||
m_smallStepAngle[USED_POS_PLUS] = 0;
|
||||
m_smallStepAngle[USED_POS_MINUS] = 0;
|
||||
|
||||
m_smallStepOk[USED_POS_PLUS] = true;
|
||||
m_smallStepOk[USED_POS_MINUS] = true;
|
||||
}
|
||||
|
||||
bool ObjectPosSelector::FirstAngle(float& angle)
|
||||
{
|
||||
if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty())
|
||||
return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle);
|
||||
else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty())
|
||||
return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectPosSelector::NextAngle(float& angle)
|
||||
{
|
||||
while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
|
||||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
|
||||
m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
|
||||
{
|
||||
// calculate next possible angle
|
||||
if (NextPosibleAngle(angle))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectPosSelector::NextUsedAngle(float& angle)
|
||||
{
|
||||
while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
|
||||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
|
||||
{
|
||||
// calculate next possible angle
|
||||
if (!NextPosibleAngle(angle))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectPosSelector::NextPosibleAngle(float& angle)
|
||||
{
|
||||
// ++ direction less updated
|
||||
if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
|
||||
(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first))
|
||||
{
|
||||
bool ok;
|
||||
if (m_smallStepOk[USED_POS_PLUS])
|
||||
ok = NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
|
||||
else
|
||||
ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0f, USED_POS_PLUS, angle);
|
||||
|
||||
if (!ok)
|
||||
++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
|
||||
return ok;
|
||||
}
|
||||
// -- direction less updated
|
||||
else if (m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
|
||||
{
|
||||
bool ok;
|
||||
if (m_smallStepOk[USED_POS_MINUS])
|
||||
ok = NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
|
||||
else
|
||||
ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0f, USED_POS_MINUS, angle);
|
||||
|
||||
if (!ok)
|
||||
++m_nextUsedPos[USED_POS_MINUS];
|
||||
return ok;
|
||||
}
|
||||
else // both list empty
|
||||
{
|
||||
if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]))
|
||||
return NextSmallStepAngle(1.0f, USED_POS_PLUS, angle);
|
||||
// -- direction less updated
|
||||
else if (m_smallStepOk[USED_POS_MINUS])
|
||||
return NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle);
|
||||
}
|
||||
|
||||
// no angles
|
||||
return false;
|
||||
}
|
||||
143
src/server/game/Entities/Object/ObjectPosSelector.h
Normal file
143
src/server/game/Entities/Object/ObjectPosSelector.h
Normal file
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _OBJECT_POS_SELECTOR_H
|
||||
#define _OBJECT_POS_SELECTOR_H
|
||||
|
||||
#include<Common.h>
|
||||
|
||||
#include<map>
|
||||
|
||||
enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS };
|
||||
|
||||
inline UsedPosType operator ~(UsedPosType uptype)
|
||||
{
|
||||
return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
|
||||
}
|
||||
|
||||
struct ObjectPosSelector
|
||||
{
|
||||
struct UsedPos
|
||||
{
|
||||
UsedPos(float sign_, float size_, float dist_) : sign(sign_), size(size_), dist(dist_) {}
|
||||
|
||||
float sign;
|
||||
|
||||
float size; // size of point
|
||||
float dist; // dist to central point (including central point size)
|
||||
};
|
||||
|
||||
typedef std::multimap<float, UsedPos> UsedPosList; // abs(angle)->Node
|
||||
|
||||
ObjectPosSelector(float x, float y, float size, float dist);
|
||||
|
||||
void AddUsedPos(float size, float angle, float dist);
|
||||
void InitializeAngle();
|
||||
|
||||
bool FirstAngle(float& angle);
|
||||
bool NextAngle(float& angle);
|
||||
bool NextUsedAngle(float& angle);
|
||||
|
||||
bool NextPosibleAngle(float& angle);
|
||||
|
||||
bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
|
||||
{
|
||||
float angle_step2 = GetAngle(nextUsedPos.second);
|
||||
|
||||
float next_angle = nextUsedPos.first;
|
||||
if (nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
|
||||
next_angle = 2*M_PI-next_angle; // move to positive
|
||||
|
||||
return fabs(angle)+angle_step2 <= next_angle;
|
||||
}
|
||||
|
||||
bool CheckOriginal() const
|
||||
{
|
||||
return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0f, 0)) &&
|
||||
(m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0f, 0));
|
||||
}
|
||||
|
||||
bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
|
||||
|
||||
bool NextAngleFor(UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle)
|
||||
{
|
||||
float angle_step = GetAngle(usedPos.second);
|
||||
|
||||
// next possible angle
|
||||
angle = usedPos.first * usedPos.second.sign + angle_step * sign;
|
||||
|
||||
UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
|
||||
if (nextNode)
|
||||
{
|
||||
// if next node permit use selected angle, then do it
|
||||
if (!CheckAngle(*nextNode, sign, angle))
|
||||
{
|
||||
m_smallStepOk[uptype] = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// possible more points
|
||||
m_smallStepOk[uptype] = true;
|
||||
m_smallStepAngle[uptype] = angle;
|
||||
m_smallStepNextUsedPos[uptype] = nextNode;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NextSmallStepAngle(float sign, UsedPosType uptype, float &angle)
|
||||
{
|
||||
// next possible angle
|
||||
angle = m_smallStepAngle[uptype] + m_anglestep * sign;
|
||||
|
||||
if (fabs(angle) > M_PI)
|
||||
{
|
||||
m_smallStepOk[uptype] = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_smallStepNextUsedPos[uptype])
|
||||
{
|
||||
if (fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
|
||||
{
|
||||
m_smallStepOk[uptype] = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// if next node permit use selected angle, then do it
|
||||
if (!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
|
||||
{
|
||||
m_smallStepOk[uptype] = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// possible more points
|
||||
m_smallStepAngle[uptype] = angle;
|
||||
return true;
|
||||
}
|
||||
|
||||
// next used post for m_nextUsedPos[uptype]
|
||||
UsedPosList::value_type const* nextUsedPos(UsedPosType uptype);
|
||||
|
||||
// angle from used pos to next possible free pos
|
||||
float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); }
|
||||
|
||||
float m_center_x;
|
||||
float m_center_y;
|
||||
float m_size; // size of object in center
|
||||
float m_dist; // distance for searching pos (including central object size)
|
||||
float m_anglestep;
|
||||
|
||||
UsedPosList m_UsedPosLists[2];
|
||||
UsedPosList::const_iterator m_nextUsedPos[2];
|
||||
|
||||
// field for small step from first after next used pos until next pos
|
||||
float m_smallStepAngle[2];
|
||||
bool m_smallStepOk[2];
|
||||
UsedPosList::value_type const* m_smallStepNextUsedPos[2];
|
||||
};
|
||||
#endif
|
||||
145
src/server/game/Entities/Object/Updates/UpdateData.cpp
Normal file
145
src/server/game/Entities/Object/Updates/UpdateData.cpp
Normal file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "ByteBuffer.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "UpdateData.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "World.h"
|
||||
#include "zlib.h"
|
||||
|
||||
UpdateData::UpdateData() : m_blockCount(0)
|
||||
{
|
||||
m_outOfRangeGUIDs.reserve(15);
|
||||
}
|
||||
|
||||
void UpdateData::AddOutOfRangeGUID(uint64 guid)
|
||||
{
|
||||
m_outOfRangeGUIDs.push_back(guid);
|
||||
}
|
||||
|
||||
void UpdateData::AddUpdateBlock(const ByteBuffer &block)
|
||||
{
|
||||
m_data.append(block);
|
||||
++m_blockCount;
|
||||
}
|
||||
|
||||
void UpdateData::AddUpdateBlock(const UpdateData &block)
|
||||
{
|
||||
m_data.append(block.m_data);
|
||||
m_blockCount += block.m_blockCount;
|
||||
}
|
||||
|
||||
void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
|
||||
{
|
||||
z_stream c_stream;
|
||||
|
||||
c_stream.zalloc = (alloc_func)0;
|
||||
c_stream.zfree = (free_func)0;
|
||||
c_stream.opaque = (voidpf)0;
|
||||
|
||||
// default Z_BEST_SPEED (1)
|
||||
int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
|
||||
if (z_res != Z_OK)
|
||||
{
|
||||
sLog->outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
|
||||
*dst_size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
c_stream.next_out = (Bytef*)dst;
|
||||
c_stream.avail_out = *dst_size;
|
||||
c_stream.next_in = (Bytef*)src;
|
||||
c_stream.avail_in = (uInt)src_size;
|
||||
|
||||
z_res = deflate(&c_stream, Z_NO_FLUSH);
|
||||
if (z_res != Z_OK)
|
||||
{
|
||||
sLog->outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
|
||||
*dst_size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (c_stream.avail_in != 0)
|
||||
{
|
||||
sLog->outError("Can't compress update packet (zlib: deflate not greedy)");
|
||||
*dst_size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
z_res = deflate(&c_stream, Z_FINISH);
|
||||
if (z_res != Z_STREAM_END)
|
||||
{
|
||||
sLog->outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
|
||||
*dst_size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
z_res = deflateEnd(&c_stream);
|
||||
if (z_res != Z_OK)
|
||||
{
|
||||
sLog->outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
|
||||
*dst_size = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
*dst_size = c_stream.total_out;
|
||||
}
|
||||
|
||||
bool UpdateData::BuildPacket(WorldPacket* packet)
|
||||
{
|
||||
ASSERT(packet->empty()); // shouldn't happen
|
||||
|
||||
ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
|
||||
|
||||
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
|
||||
|
||||
if (!m_outOfRangeGUIDs.empty())
|
||||
{
|
||||
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
|
||||
buf << (uint32) m_outOfRangeGUIDs.size();
|
||||
|
||||
for (std::vector<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
|
||||
{
|
||||
buf.appendPackGUID(*i);
|
||||
}
|
||||
}
|
||||
|
||||
buf.append(m_data);
|
||||
|
||||
size_t pSize = buf.wpos(); // use real used data size
|
||||
|
||||
if (pSize > 100) // compress large packets
|
||||
{
|
||||
uint32 destsize = compressBound(pSize);
|
||||
packet->resize(destsize + sizeof(uint32));
|
||||
|
||||
packet->put<uint32>(0, pSize);
|
||||
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
|
||||
if (destsize == 0)
|
||||
return false;
|
||||
|
||||
packet->resize(destsize + sizeof(uint32));
|
||||
packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
|
||||
}
|
||||
else // send small packets without compression
|
||||
{
|
||||
packet->append(buf);
|
||||
packet->SetOpcode(SMSG_UPDATE_OBJECT);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateData::Clear()
|
||||
{
|
||||
m_data.clear();
|
||||
m_outOfRangeGUIDs.clear();
|
||||
m_blockCount = 0;
|
||||
}
|
||||
|
||||
58
src/server/game/Entities/Object/Updates/UpdateData.h
Normal file
58
src/server/game/Entities/Object/Updates/UpdateData.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef __UPDATEDATA_H
|
||||
#define __UPDATEDATA_H
|
||||
|
||||
#include "ByteBuffer.h"
|
||||
class WorldPacket;
|
||||
|
||||
enum OBJECT_UPDATE_TYPE
|
||||
{
|
||||
UPDATETYPE_VALUES = 0,
|
||||
UPDATETYPE_MOVEMENT = 1,
|
||||
UPDATETYPE_CREATE_OBJECT = 2,
|
||||
UPDATETYPE_CREATE_OBJECT2 = 3,
|
||||
UPDATETYPE_OUT_OF_RANGE_OBJECTS = 4,
|
||||
UPDATETYPE_NEAR_OBJECTS = 5
|
||||
};
|
||||
|
||||
enum OBJECT_UPDATE_FLAGS
|
||||
{
|
||||
UPDATEFLAG_NONE = 0x0000,
|
||||
UPDATEFLAG_SELF = 0x0001,
|
||||
UPDATEFLAG_TRANSPORT = 0x0002,
|
||||
UPDATEFLAG_HAS_TARGET = 0x0004,
|
||||
UPDATEFLAG_UNKNOWN = 0x0008,
|
||||
UPDATEFLAG_LOWGUID = 0x0010,
|
||||
UPDATEFLAG_LIVING = 0x0020,
|
||||
UPDATEFLAG_STATIONARY_POSITION = 0x0040,
|
||||
UPDATEFLAG_VEHICLE = 0x0080,
|
||||
UPDATEFLAG_POSITION = 0x0100,
|
||||
UPDATEFLAG_ROTATION = 0x0200
|
||||
};
|
||||
|
||||
class UpdateData
|
||||
{
|
||||
public:
|
||||
UpdateData();
|
||||
|
||||
void AddOutOfRangeGUID(uint64 guid);
|
||||
void AddUpdateBlock(const ByteBuffer &block);
|
||||
void AddUpdateBlock(const UpdateData &block);
|
||||
bool BuildPacket(WorldPacket* packet);
|
||||
bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
|
||||
void Clear();
|
||||
|
||||
protected:
|
||||
uint32 m_blockCount;
|
||||
std::vector<uint64> m_outOfRangeGUIDs;
|
||||
ByteBuffer m_data;
|
||||
|
||||
void Compress(void* dst, uint32 *dst_size, void* src, int src_size);
|
||||
};
|
||||
#endif
|
||||
|
||||
1557
src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
Normal file
1557
src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
Normal file
File diff suppressed because it is too large
Load Diff
33
src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
Normal file
33
src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
Normal file
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _UPDATEFIELDFLAGS_H
|
||||
#define _UPDATEFIELDFLAGS_H
|
||||
|
||||
#include "UpdateFields.h"
|
||||
#include "Define.h"
|
||||
|
||||
enum UpdatefieldFlags
|
||||
{
|
||||
UF_FLAG_NONE = 0x000,
|
||||
UF_FLAG_PUBLIC = 0x001,
|
||||
UF_FLAG_PRIVATE = 0x002,
|
||||
UF_FLAG_OWNER = 0x004,
|
||||
UF_FLAG_UNUSED1 = 0x008,
|
||||
UF_FLAG_ITEM_OWNER = 0x010,
|
||||
UF_FLAG_SPECIAL_INFO = 0x020,
|
||||
UF_FLAG_PARTY_MEMBER = 0x040,
|
||||
UF_FLAG_UNUSED2 = 0x080,
|
||||
UF_FLAG_DYNAMIC = 0x100,
|
||||
};
|
||||
|
||||
extern uint32 ItemUpdateFieldFlags[CONTAINER_END];
|
||||
extern uint32 UnitUpdateFieldFlags[PLAYER_END];
|
||||
extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
|
||||
extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
|
||||
extern uint32 CorpseUpdateFieldFlags[CORPSE_END];
|
||||
|
||||
#endif // _UPDATEFIELDFLAGS_H
|
||||
421
src/server/game/Entities/Object/Updates/UpdateFields.h
Normal file
421
src/server/game/Entities/Object/Updates/UpdateFields.h
Normal file
@@ -0,0 +1,421 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _UPDATEFIELDS_AUTO_H
|
||||
#define _UPDATEFIELDS_AUTO_H
|
||||
|
||||
// Auto generated for version 3, 3, 5, 12340
|
||||
|
||||
enum EObjectFields
|
||||
{
|
||||
OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
OBJECT_FIELD_TYPE = 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
OBJECT_FIELD_ENTRY = 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
OBJECT_FIELD_SCALE_X = 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
OBJECT_FIELD_PADDING = 0x0005, // Size: 1, Type: INT, Flags: NONE
|
||||
OBJECT_END = 0x0006,
|
||||
};
|
||||
|
||||
enum EItemFields
|
||||
{
|
||||
ITEM_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
|
||||
ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
|
||||
ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER
|
||||
ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_DURABILITY = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
|
||||
ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
|
||||
ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0038, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
ITEM_FIELD_PAD = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: NONE
|
||||
ITEM_END = OBJECT_END + 0x003A,
|
||||
};
|
||||
|
||||
enum EContainerFields
|
||||
{
|
||||
CONTAINER_FIELD_NUM_SLOTS = ITEM_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
CONTAINER_ALIGN_PAD = ITEM_END + 0x0001, // Size: 1, Type: BYTES, Flags: NONE
|
||||
CONTAINER_FIELD_SLOT_1 = ITEM_END + 0x0002, // Size: 72, Type: LONG, Flags: PUBLIC
|
||||
CONTAINER_END = ITEM_END + 0x004A,
|
||||
};
|
||||
|
||||
enum EUnitFields
|
||||
{
|
||||
UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
UNIT_CHANNEL_SPELL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
UNIT_FIELD_HEALTH = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER1 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER2 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER6 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER7 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001E, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001F, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER6 = OBJECT_END + 0x0020, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MAXPOWER7 = OBJECT_END + 0x0021, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x0022, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0029, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_LEVEL = OBJECT_END + 0x0030, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0031, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x0032, // Size: 3, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_FLAGS = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_AURASTATE = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0038, // Size: 2, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x003A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
UNIT_FIELD_COMBATREACH = OBJECT_END + 0x003C, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
UNIT_FIELD_DISPLAYID = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0040, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
|
||||
UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0041, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
|
||||
UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
|
||||
UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
|
||||
UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0044, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
UNIT_FIELD_PETNUMBER = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: OWNER
|
||||
UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: OWNER
|
||||
UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: DYNAMIC
|
||||
UNIT_MOD_CAST_SPEED = OBJECT_END + 0x004A, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
UNIT_CREATED_BY_SPELL = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_NPC_FLAGS = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: DYNAMIC
|
||||
UNIT_NPC_EMOTESTATE = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_STAT0 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_STAT1 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_STAT2 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_STAT3 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_STAT4 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0057, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0058, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x005A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x005C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_RESISTANCES = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, PARTY_LEADER
|
||||
UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x006B, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_BASE_MANA = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_BYTES_2 = OBJECT_END + 0x0074, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x0075, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x0076, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0078, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x007A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x007B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x007C, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x007D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x0084, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x008B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
|
||||
UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x008C, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
UNIT_FIELD_PADDING = OBJECT_END + 0x008D, // Size: 1, Type: INT, Flags: NONE
|
||||
UNIT_END = OBJECT_END + 0x008E,
|
||||
|
||||
PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_GUILDID = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_GUILDRANK = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_BYTES = UNIT_END + 0x0005, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
PLAYER_BYTES_2 = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
PLAYER_BYTES_3 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
PLAYER_DUEL_TEAM = UNIT_END + 0x0008, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000E, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0011, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0013, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0016, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0018, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001D, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0020, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0022, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0025, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0027, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002C, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x002F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0031, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0034, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0036, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x0039, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003E, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0040, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0043, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0045, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0048, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004D, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0052, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0057, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005E, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0061, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0063, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0066, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0068, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0070, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0075, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0077, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007C, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x007F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0081, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER
|
||||
PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0084, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0086, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0088, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x008A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x008B, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x008C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x008E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x008F, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x0090, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0092, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0094, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0095, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0096, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0098, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0099, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x009A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x009C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x009E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x009F, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x00A0, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x00A2, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x00A4, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x00A6, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x00A8, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x00A9, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x00AA, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x00AC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
|
||||
PLAYER_CHOSEN_TITLE = UNIT_END + 0x00AD, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_FAKE_INEBRIATION = UNIT_END + 0x00AE, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
PLAYER_FIELD_PAD_0 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: NONE
|
||||
PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x00B0, // Size: 46, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x00DE, // Size: 32, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x00FE, // Size: 56, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x0136, // Size: 14, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x0144, // Size: 24, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x015C, // Size: 64, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x019C, // Size: 64, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FARSIGHT = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x01E4, // Size: 2, Type: LONG, Flags: PRIVATE
|
||||
PLAYER_XP = UNIT_END + 0x01E6, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E7, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01E8, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_TRACK_CREATURES = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_TRACK_RESOURCES = UNIT_END + 0x036B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_EXPERTISE = UNIT_END + 0x036F, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0370, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x0371, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0372, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0373, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0374, // Size: 7, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_SHIELD_BLOCK = UNIT_END + 0x037B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x037C, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037D, // Size: 128, Type: BYTES, Flags: PRIVATE
|
||||
PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x03FD, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_COINAGE = UNIT_END + 0x03FE, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x03FF, // Size: 7, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0406, // Size: 7, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x040D, // Size: 7, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x0414, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0415, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0416, // Size: 1, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0418, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_BYTES = UNIT_END + 0x0419, // Size: 1, Type: BYTES, Flags: PRIVATE
|
||||
PLAYER_AMMO_ID = UNIT_END + 0x041A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_SELF_RES_SPELL = UNIT_END + 0x041B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x041C, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x041D, // Size: 12, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0429, // Size: 12, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_KILLS = UNIT_END + 0x0435, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
|
||||
PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0436, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_BYTES2 = UNIT_END + 0x0439, // Size: 1, Type: 6, Flags: PRIVATE
|
||||
PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x043B, // Size: 25, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0454, // Size: 21, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0469, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x046A, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x046B, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x046C, // Size: 25, Type: INT, Flags: PRIVATE
|
||||
PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0485, // Size: 4, Type: FLOAT, Flags: PRIVATE
|
||||
PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0489, // Size: 3, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x048C, // Size: 6, Type: INT, Flags: PRIVATE
|
||||
PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0492, // Size: 6, Type: INT, Flags: PRIVATE
|
||||
PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0498, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_PET_SPELL_POWER = UNIT_END + 0x0499, // Size: 1, Type: INT, Flags: PRIVATE
|
||||
PLAYER_END = UNIT_END + 0x049A,
|
||||
};
|
||||
|
||||
enum EGameObjectFields
|
||||
{
|
||||
OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC
|
||||
GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
|
||||
GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
GAMEOBJECT_END = OBJECT_END + 0x000C,
|
||||
};
|
||||
|
||||
enum EDynamicObjectFields
|
||||
{
|
||||
DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
|
||||
DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
DYNAMICOBJECT_END = OBJECT_END + 0x0006,
|
||||
};
|
||||
|
||||
enum ECorpseFields
|
||||
{
|
||||
CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
|
||||
CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC
|
||||
CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC
|
||||
CORPSE_FIELD_GUILD = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
CORPSE_FIELD_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
|
||||
CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: DYNAMIC
|
||||
CORPSE_FIELD_PAD = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: NONE
|
||||
CORPSE_END = OBJECT_END + 0x001E,
|
||||
};
|
||||
#endif
|
||||
113
src/server/game/Entities/Object/Updates/UpdateMask.h
Normal file
113
src/server/game/Entities/Object/Updates/UpdateMask.h
Normal file
@@ -0,0 +1,113 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef __UPDATEMASK_H
|
||||
#define __UPDATEMASK_H
|
||||
|
||||
#include "UpdateFields.h"
|
||||
#include "Errors.h"
|
||||
#include "ByteBuffer.h"
|
||||
|
||||
class UpdateMask
|
||||
{
|
||||
public:
|
||||
/// Type representing how client reads update mask
|
||||
typedef uint32 ClientUpdateMaskType;
|
||||
|
||||
enum UpdateMaskCount
|
||||
{
|
||||
CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8,
|
||||
};
|
||||
|
||||
UpdateMask() : _fieldCount(0), _blockCount(0), _bits(NULL) { }
|
||||
|
||||
UpdateMask(UpdateMask const& right) : _bits(NULL)
|
||||
{
|
||||
SetCount(right.GetCount());
|
||||
memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * 32);
|
||||
}
|
||||
|
||||
~UpdateMask() { delete[] _bits; }
|
||||
|
||||
void SetBit(uint32 index) { _bits[index] = 1; }
|
||||
void UnsetBit(uint32 index) { _bits[index] = 0; }
|
||||
bool GetBit(uint32 index) const { return _bits[index] != 0; }
|
||||
|
||||
void AppendToPacket(ByteBuffer* data)
|
||||
{
|
||||
for (uint32 i = 0; i < GetBlockCount(); ++i)
|
||||
{
|
||||
ClientUpdateMaskType maskPart = 0;
|
||||
for (uint32 j = 0; j < CLIENT_UPDATE_MASK_BITS; ++j)
|
||||
if (_bits[CLIENT_UPDATE_MASK_BITS * i + j])
|
||||
maskPart |= 1 << j;
|
||||
|
||||
*data << maskPart;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetBlockCount() const { return _blockCount; }
|
||||
uint32 GetCount() const { return _fieldCount; }
|
||||
|
||||
void SetCount(uint32 valuesCount)
|
||||
{
|
||||
delete[] _bits;
|
||||
|
||||
_fieldCount = valuesCount;
|
||||
_blockCount = (valuesCount + CLIENT_UPDATE_MASK_BITS - 1) / CLIENT_UPDATE_MASK_BITS;
|
||||
|
||||
_bits = new uint8[_blockCount * CLIENT_UPDATE_MASK_BITS];
|
||||
memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
if (_bits)
|
||||
memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
|
||||
}
|
||||
|
||||
UpdateMask& operator=(UpdateMask const& right)
|
||||
{
|
||||
if (this == &right)
|
||||
return *this;
|
||||
|
||||
SetCount(right.GetCount());
|
||||
memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
|
||||
return *this;
|
||||
}
|
||||
|
||||
UpdateMask& operator&=(UpdateMask const& right)
|
||||
{
|
||||
ASSERT(right.GetCount() <= GetCount());
|
||||
for (uint32 i = 0; i < _fieldCount; ++i)
|
||||
_bits[i] &= right._bits[i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
UpdateMask& operator|=(UpdateMask const& right)
|
||||
{
|
||||
ASSERT(right.GetCount() <= GetCount());
|
||||
for (uint32 i = 0; i < _fieldCount; ++i)
|
||||
_bits[i] |= right._bits[i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
UpdateMask operator|(UpdateMask const& right)
|
||||
{
|
||||
UpdateMask ret(*this);
|
||||
ret |= right;
|
||||
return ret;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _fieldCount;
|
||||
uint32 _blockCount;
|
||||
uint8* _bits;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user