Using TC structure allowing easier patches importing

This commit is contained in:
Yehonal
2017-12-20 20:48:35 +01:00
parent 0fc4a6a153
commit 17332304fd
1197 changed files with 0 additions and 69 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/*
* Interaction between core and LFGScripts
*/
#include "Common.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
class Player;
class Group;
namespace lfg
{
class LFGPlayerScript : public PlayerScript
{
public:
LFGPlayerScript();
// Player Hooks
void OnLevelChanged(Player* player, uint8 oldLevel);
void OnLogout(Player* player);
void OnLogin(Player* player);
void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent);
void OnMapChanged(Player* player);
};
class LFGGroupScript : public GroupScript
{
public:
LFGGroupScript();
// Group Hooks
void OnAddMember(Group* group, uint64 guid);
void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
void OnDisband(Group* group);
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnInviteMember(Group* group, uint64 guid);
};
} // namespace lfg