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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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47
src/server/game/DungeonFinding/LFGScripts.h
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47
src/server/game/DungeonFinding/LFGScripts.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "ScriptMgr.h"
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class Player;
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class Group;
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namespace lfg
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{
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class LFGPlayerScript : public PlayerScript
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{
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public:
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LFGPlayerScript();
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// Player Hooks
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void OnLevelChanged(Player* player, uint8 oldLevel);
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void OnLogout(Player* player);
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void OnLogin(Player* player);
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void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent);
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void OnMapChanged(Player* player);
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};
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class LFGGroupScript : public GroupScript
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{
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public:
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LFGGroupScript();
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// Group Hooks
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void OnAddMember(Group* group, uint64 guid);
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void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
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void OnDisband(Group* group);
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void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
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void OnInviteMember(Group* group, uint64 guid);
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};
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} // namespace lfg
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