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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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80
src/server/authserver/Server/AuthSocket.h
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80
src/server/authserver/Server/AuthSocket.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _AUTHSOCKET_H
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#define _AUTHSOCKET_H
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#include "Common.h"
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#include "BigNumber.h"
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#include "RealmSocket.h"
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class ACE_INET_Addr;
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struct Realm;
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enum eStatus
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{
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STATUS_CHALLENGE,
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STATUS_LOGON_PROOF,
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STATUS_RECON_PROOF,
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STATUS_PATCH, // unused
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STATUS_AUTHED,
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STATUS_CLOSED
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};
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// Handle login commands
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class AuthSocket: public RealmSocket::Session
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{
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public:
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const static int s_BYTE_SIZE = 32;
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AuthSocket(RealmSocket& socket);
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virtual ~AuthSocket(void);
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virtual void OnRead(void);
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virtual void OnAccept(void);
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virtual void OnClose(void);
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static ACE_INET_Addr const& GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr);
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bool _HandleLogonChallenge();
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bool _HandleLogonProof();
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bool _HandleReconnectChallenge();
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bool _HandleReconnectProof();
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bool _HandleRealmList();
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//data transfer handle for patch
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bool _HandleXferResume();
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bool _HandleXferCancel();
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bool _HandleXferAccept();
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void _SetVSFields(const std::string& rI);
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FILE* pPatch;
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ACE_Thread_Mutex patcherLock;
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private:
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RealmSocket& socket_;
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RealmSocket& socket(void) { return socket_; }
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BigNumber N, s, g, v;
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BigNumber b, B;
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BigNumber K;
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BigNumber _reconnectProof;
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eStatus _status;
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std::string _login;
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// Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
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// between enUS and enGB, which is important for the patch system
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std::string _localizationName;
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std::string _os;
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uint16 _build;
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uint8 _expversion;
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AccountTypes _accountSecurityLevel;
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};
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#endif
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