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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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40
src/common/Packets/WorldPacket.h
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40
src/common/Packets/WorldPacket.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef AZEROTHCORE_WORLDPACKET_H
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#define AZEROTHCORE_WORLDPACKET_H
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#include "Common.h"
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#include "ByteBuffer.h"
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class WorldPacket : public ByteBuffer
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{
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public:
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// just container for later use
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WorldPacket() : ByteBuffer(0), m_opcode(0)
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{
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}
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explicit WorldPacket(uint16 opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { }
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// copy constructor
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WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
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{
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}
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void Initialize(uint16 opcode, size_t newres=200)
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{
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clear();
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_storage.reserve(newres);
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m_opcode = opcode;
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}
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uint16 GetOpcode() const { return m_opcode; }
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void SetOpcode(uint16 opcode) { m_opcode = opcode; }
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protected:
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uint16 m_opcode;
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};
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#endif
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